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Jul 0009

Early

Punches


brawl 100%
Early

Punches


brawl 100%
92 100

SUPERSTUD unloads with a flurry of right hands, backing Old Man Strength into the corner as the crowd roars its approval. The rapid-fire punches snap the heel's head back with each connection, Old Man Strength desperately covering up but unable to escape the relentless assault.


Early

Body Slam


power 100%
Early

Forearm Strikes


brawl 90%

Your opponent's next move loses 15% Grapple and Speed.

92 90

Old Man Strength hooks SUPERSTUD in a tight grip, using their fresh power advantage to hoist the fan favorite high overhead before driving them brutally into the canvas with a thunderous body slam that echoes throughout the arena, drawing boos from the disgusted crowd as SUPERSTUD writhes in pain.


Early

Shoulder Tackle


power 90%

Your opponent's next move loses 15% Speed and Aerial.

Early

Kicks


speed 100%
83 90

SUPERSTUD unleashes a lightning-quick flurry of rapid-fire kicks to Old Man Strength's legs and midsection, the speed forcing the heel to backpedal defensively as the crowd roars its approval, each strike landing clean before Old Man Strength can mount any counter.


Mid

Headbutt


brawl 125%
Mid

Spinning Backfist


brawl 75%
speed 50%

Your next move gains between +5% and +40% Brawl.

speed -15%
Added by Shoulder Tackle
115 107

Old Man Strength rakes SUPERSTUD's eyes to stagger the fan favorite, then viciously cracks a brutal headbutt square into SUPERSTUD's forehead, sending them crumpling to the canvas as the crowd erupts in boos at the blatant street-fight tactics.


Mid

Big Boot


brawl 115%

Your opponent's next move loses 35% Speed.

Mid

Spinning Heel Kick


speed 115%

Your opponent's next move loses 35% Power.

106 103

Old Man Strength cuts off SUPERSTUD's momentum with a vicious big boot, planting their sole directly into SUPERSTUD's face with brutal street-fight intensity. The sickening thud echoes through the arena as SUPERSTUD crumples to the mat, drawing furious boos from the crowd witnessing the callous assault.


Mid

Gorilla Press


power 115%

Your opponent's next move loses 35% Aerial.

power -35%
Added by Spinning Heel Kick
Mid

Big Boot


brawl 115%

Your opponent's next move loses 35% Speed.

74 115

SUPERSTUD charges forward with righteous fury and drives a thunderous big boot straight into Old Man Strength's jaw, the brawling strike echoing through the arena as the crowd roars its approval while Old Man Strength crumples to the canvas in a heap.


Late

Lariat


brawl 150%
Late

Haymaker


brawl 125%

If your opponent has more Brawl, this gains +50% Brawl.

138 125

Old Man Strength viciously swings a brutal lariat that catches SUPERSTUD flush across the throat, the sickening impact echoing throughout the arena as the exhausted hero crumples to the mat. The boos rain down as Old Man Strength stands over the fallen fan-favorite, soaking in the crowd's hatred while SUPERSTUD clutches at their neck in agony.


Late

Torture Rack


power 80%
grapple 35%
brawl 35%

Your opponent's next move loses 35% Speed and Aerial.

Late

Lariat


brawl 150%
117 150

SUPERSTUD unleashes a vicious lariat that nearly decapitates the despicable Old Man Strength, the sheer impact echoing throughout the arena as the crowd roars with approval, watching their hero deliver brutal justice to the hated villain who crumples to the mat.


Late

Spinebuster


power 125%

If your opponent has more Power, this gains +50% Power.

Late

Discus Clothesline


brawl 130%

Your next move gains between +20% and +60% Brawl.

115 130

SUPERSTUD spins with desperate fury, their arm extended like a battle-worn weapon, and connects with a thunderous discus clothesline that nearly decapitates Old Man Strength, sending the cowardly heel flipping inside-out to the canvas. The exhausted crowd erupts as SUPERSTUD stands over their fallen opponent, justice finally delivered through sheer grit and determination.

SUPERSTUD cuts off Old Man Strength's desperate comeback attempt with a thunderous Singularity, the devastating strike connecting flush and sending the heel crashing to the canvas in a heap as the crowd erupts in approval, the referee counting the decisive three-count victory.

Loser Winner
4 5

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.