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Oct 0007

Early

Bearhug


brawl 65%
power 35%

Your next move gains +30% Power.

Early

Punches


brawl 100%
91 22

Old Man Strength corners WHITE MEAT against the ropes and wraps their arms around the challenger's midsection, squeezing with brutal intent while trash-talking directly in their face. The crowd boos loudly as Old Man Strength shakes WHITE MEAT violently side to side, using the illegal leverage of the ropes before the referee forces a break, leaving WHITE MEAT gasping and clutching their ribs.


Early

Punches


brawl 100%
Early

Crossbody


aerial 100%
91 80

Old Man Strength backs WHITE MEAT into the corner and unleashes a vicious flurry of closed-fist punches, blatantly ignoring the referee's warnings as the crowd boos mercilessly. The heel continues the illegal assault, driving punch after brutal punch into WHITE MEAT's jaw before finally stepping back with a smug grin, leaving the fan-favorite reeling against the turnbuckles.


Early

Shoulder Tackle


power 90%

Your opponent's next move loses 15% Speed and Aerial.

Early

Backdrop Suplex


grapple 100%
82 99

WHITE MEAT secures a tight waistlock and executes a textbook backdrop suplex with technical precision, lifting Old Man Strength smoothly overhead before arching back to plant the heel square on the canvas. The crowd roars in approval as WHITE MEAT maintains perfect form throughout the maneuver, demonstrating superior mat wrestling ability early in this contest.


Mid

Power Slam


power 125%
Mid

Corner Splash


speed 125%
speed -15%
Added by Shoulder Tackle
114 97

Old Man Strength catches WHITE MEAT off the ropes and hoists him high overhead before violently drilling him into the canvas with a thunderous power slam, the ring shaking from the devastating impact. The crowd erupts in boos as Old Man Strength flexes arrogantly over the fallen WHITE MEAT, relishing the destruction.


Mid

Headbutt


brawl 125%
Mid

Boston Crab


grapple 125%
114 124

WHITE MEAT expertly flips Old Man Strength onto their stomach, stepping through and wrenching back on the legs with textbook precision, applying the Boston Crab with technical mastery. The crowd roars its approval as Old Man Strength writhes in agony, desperately clawing toward the ropes while WHITE MEAT sits deep, maintaining perfect leverage on the submission hold.


Mid

Big Boot


brawl 115%

Your opponent's next move loses 35% Speed.

Mid

Dropkick


aerial 125%
105 100

Old Man Strength cuts off WHITE MEAT's momentum with a vicious big boot, catching him square in the jaw as the crowd erupts in boos, the brutal strike sending WHITE MEAT crashing to the canvas in a heap.


Late

Lariat


brawl 150%
Late

Lariat


brawl 150%
137 33

Old Man Strength viciously swings their arm like a steel bar across WHITE MEAT's throat, the brutal lariat turning the exhausted hero inside-out as the crowd erupts in boos, WHITE MEAT crashing hard to the mat clutching their neck while Old Man Strength sneers with malicious satisfaction.

Old Man Strength ascends to the top rope and leaps through the air, crashing down on WHITE MEAT with the Old Timer's Disease. The arena erupts in boos as WHITE MEAT lies motionless, the referee counting three while Old Man Strength smirks over their fallen opponent.

Winner Loser
5 2

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.