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Apr 0013

Early

Punches


brawl 100%
Early

Forearm Strikes


brawl 90%

Your opponent's next move loses 15% Grapple and Speed.

100 90

Old Man Strength backs SUPERSTUD into the corner and unleashes a flurry of closed-fist punches, blatantly ignoring the referee's warnings as the crowd erupts in boos, each brutal strike snapping SUPERSTUD's head back before Old Man Strength smirks at the jeering audience.


Early

Body Slam


power 100%
Early

Punches


brawl 100%
99 100

SUPERSTUD unloads with a flurry of right hands, backing Old Man Strength into the corner as the crowd roars its approval. The rapid-fire punches snap the heel's head back with each connection, Old Man Strength desperately covering up but unable to escape the relentless assault.


Early

Bearhug


brawl 65%
power 35%

Your next move gains +30% Power.

Early

Snap Suplex


grapple 65%
speed 35%

Your moves gain +5% Speed this match.

100 92

Old Man Strength ruthlessly wraps their arms around SUPERSTUD's torso and squeezes with malicious intent, using their superior position to grind down the fan favorite early in this contest. The crowd boos loudly as Old Man Strength viciously cranks up the pressure, forcing the air from SUPERSTUD's lungs while wearing a sinister smirk, establishing their dominance through this punishing hold.


Mid

Headbutt


brawl 125%
Mid

Big Boot


brawl 115%

Your opponent's next move loses 35% Speed.

125 115

Old Man Strength rakes SUPERSTUD's eyes to stagger the fan favorite, then viciously cracks a brutal headbutt square into SUPERSTUD's forehead, sending them crumpling to the canvas as the crowd erupts in boos at the blatant street-fight tactics.


Mid

Gorilla Press


power 115%

Your opponent's next move loses 35% Aerial.

Mid

Headbutt


brawl 125%
114 125

SUPERSTUD has had enough of Old Man Strength's dirty tactics and fires back with a thunderous headbutt that echoes throughout the arena! The vicious strike catches Old Man Strength square on the forehead, snapping their head back violently as the crowd roars its approval. Old Man Strength staggers backward, dazed and disoriented, while SUPERSTUD shakes off the impact and stands tall, ready to


Mid

Power Slam


power 125%
Mid

Spinning Backfist


brawl 75%
speed 50%

Your next move gains between +5% and +40% Brawl.

speed +5%
Added by Snap Suplex
124 127

SUPERSTUD suddenly pivots and whips around with a lightning-quick spinning backfist that cracks across Old Man Strength's jaw, the sharp strike echoing through the arena as the crowd roars in approval. The cowardly heel stumbles backward, clutching their face, while SUPERSTUD stands ready, fists clenched.


Late

Spinebuster


power 125%

If your opponent has more Power, this gains +50% Power.

Late

Haymaker


brawl 125%

If your opponent has more Brawl, this gains +50% Brawl.

brawl +22%
Added by Spinning Backfist
brawl +50%
Added by Haymaker
124 197

SUPERSTUD fires back with a thunderous haymaker that catches Old Man Strength flush on the jaw, the exhausted crowd erupting as the punch sends the heel stumbling backward into the ropes, desperately clutching at the top rope to stay upright while SUPERSTUD shakes out their fist.


Late

Lariat


brawl 150%
Late

Rolling Elbow


speed 125%

If your opponent has more Speed, this gains +50% Speed.

speed +5%
Added by Snap Suplex
150 124

Old Man Strength viciously swings their arm like a steel bar across SUPERSTUD's throat, the brutal lariat turning the exhausted hero inside-out as the crowd erupts in boos, SUPERSTUD crashing hard to the mat clutching their neck while Old Man Strength sneers with malicious satisfaction.


Late

Torture Rack


power 80%
grapple 35%
brawl 35%

Your opponent's next move loses 35% Speed and Aerial.

Late

Lariat


brawl 150%
125 150

SUPERSTUD unleashes a vicious lariat that nearly decapitates the despicable Old Man Strength, the sheer impact echoing throughout the arena as the crowd roars with approval, watching their hero deliver brutal justice to the hated villain who crumples to the mat.

SUPERSTUD catches Old Man Strength rushing in and unleashes Singularity, the devastating strike connecting flush with Old Man Strength's jaw! The crowd erupts as Old Man Strength crumples to the canvas, completely unconscious, and SUPERSTUD hooks the leg for the three-count victory.

Loser Winner
4 5

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.