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Nov 0012

Early

Punches


brawl 100%
Early

Forearm Strikes


brawl 90%

Your opponent's next move loses 15% Grapple and Speed.

100 90

Old Man Strength backs SUPERSTUD into the corner and unleashes a vicious flurry of closed-fist punches, blatantly ignoring the referee's warnings as the crowd boos mercilessly. The heel continues the illegal assault, driving punch after brutal punch into SUPERSTUD's jaw before finally stepping back with a smug grin, leaving the fan-favorite reeling against the turnbuckles.


Early

Bearhug


brawl 65%
power 35%

Your next move gains +30% Power.

Early

Kicks


speed 100%
100 95

Old Man Strength corners SUPERSTUD against the ropes and wraps their arms around the challenger's midsection, squeezing with brutal intent while trash-talking directly in their face. The crowd boos loudly as Old Man Strength shakes SUPERSTUD violently side to side, using the illegal leverage of the ropes before the referee forces a break, leaving SUPERSTUD gasping and clutching their ribs.


Early

Shoulder Tackle


power 90%

Your opponent's next move loses 15% Speed and Aerial.

power +30%
Added by Bearhug
Early

Punches


brawl 100%
119 100

Old Man Strength charges forward with malicious intent, using their superior size to brutally flatten SUPERSTUD with a devastating shoulder tackle that sends the fan favorite crashing hard to the mat. The impact echoes throughout the arena as Old Man Strength stands over their opponent with a smirk, drawing loud boos from the crowd watching SUPERSTUD clutch their chest in pain.


Mid

Headbutt


brawl 125%
Mid

Spinning Heel Kick


speed 115%

Your opponent's next move loses 35% Power.

speed -15%
Added by Shoulder Tackle
125 95

Old Man Strength rakes SUPERSTUD's eyes to stop his momentum, then unleashes a vicious headbutt that echoes through the arena, splitting open SUPERSTUD's forehead as the crowd erupts in boos at the blatant street-fight tactics that leave the fan favorite staggering backward.


Mid

Power Slam


power 125%
power -35%
Added by Spinning Heel Kick
Mid

Spinning Backfist


brawl 75%
speed 50%

Your next move gains between +5% and +40% Brawl.

89 123

SUPERSTUD catches Old Man Strength flush with a lightning-quick spinning backfist that echoes through the arena, the rough strike snapping the heel's head to the side as the crowd erupts in approval. Old Man Strength staggers backward, dazed and clutching their jaw, while SUPERSTUD stands ready, feeding off the energy of the fans who roar their support for the hard-hitting counter.


Mid

Gorilla Press


power 115%

Your opponent's next move loses 35% Aerial.

Mid

Headbutt


brawl 125%
brawl +24%
Added by Spinning Backfist
114 149

SUPERSTUD has had enough of Old Man Strength's dirty tactics and fires back with a thunderous headbutt that echoes throughout the arena! The vicious strike catches Old Man Strength square on the forehead, snapping their head back violently as the crowd roars its approval. Old Man Strength staggers backward, dazed and disoriented, while SUPERSTUD shakes off the impact and stands tall, ready to


Late

Lariat


brawl 150%
Late

Haymaker


brawl 125%

If your opponent has more Brawl, this gains +50% Brawl.

brawl +50%
Added by Haymaker
150 175

SUPERSTUD fires back with a thunderous haymaker that catches Old Man Strength flush on the jaw, the exhausted crowd erupting as the punch sends the heel stumbling backward into the ropes, desperately clutching at the top rope to stay upright while SUPERSTUD shakes out their fist.


Late

Discus Clothesline


brawl 130%

Your next move gains between +20% and +60% Brawl.

Late

Rolling Elbow


speed 125%

If your opponent has more Speed, this gains +50% Speed.

130 119

Old Man Strength spins with vicious intent, nearly decapitating the exhausted SUPERSTUD with a brutal discus clothesline that echoes throughout the arena. The crowd erupts in boos as SUPERSTUD crumples to the mat, clutching their throat while Old Man Strength stands over them with a sadistic smirk, having nearly taken their head off with the ruthless strike.

Old Man Strength scales to the top rope as the battered SUPERSTUD struggles to stand, and with a vicious sneer launches into Old Timer's Disease, crashing down with devastating precision that leaves SUPERSTUD motionless on the canvas as the crowd erupts in furious boos at the heartless finish.

Winner Loser
5 3

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.