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May 0013

Early

Body Slam


power 100%
Early

Bearhug


brawl 65%
power 35%

Your next move gains +30% Power.

99 93

Old Man Strength hooks MR HANDSOME around the waist, hoisting them up with raw power before driving them spine-first into the canvas with a thunderous body slam that shakes the ring, drawing boos from the crowd as both heels refuse to give an inch this early in the match.


Early

Bearhug


brawl 65%
power 35%

Your next move gains +30% Power.

Early

Hurricanrana


aerial 90%

Your opponent's next move loses 15% Power and Grapple.

100 90

Old Man Strength traps MR HANDSOME against the ropes and clamps on a grinding bearhug, squeezing viciously while the crowd boos both competitors. The heel wrenches the hold with malicious intent, driving a knee into MR HANDSOME's midsection for added punishment before the official can intervene.


Early

Shoulder Tackle


power 90%

Your opponent's next move loses 15% Speed and Aerial.

power -15%
Added by Hurricanrana
power +30%
Added by Bearhug
Early

Forearm Strikes


brawl 90%

Your opponent's next move loses 15% Grapple and Speed.

104 86

Old Man Strength charges across the ring with ruthless intent, plowing through MR HANDSOME with a devastating shoulder tackle that sends them crashing hard to the mat. The raw power on display draws jeers from the crowd as Old Man Strength stands over their fallen opponent, sneering with cruel satisfaction while MR HANDSOME writhes in pain from the brutal collision.


Mid

Gorilla Press


power 115%

Your opponent's next move loses 35% Aerial.

Mid

Diving Forearm


aerial 115%

Your opponent's next move loses 35% Grapple.

aerial -15%
Added by Shoulder Tackle
114 100

Old Man Strength hoists MR HANDSOME high overhead in a devastating gorilla press, parading around the ring with raw power as the crowd jeers both competitors. With a sadistic sneer, Old Man Strength holds the position for several seconds before brutally dropping MR HANDSOME face-first to the canvas, the impact echoing throughout the arena as MR HANDSOME writhes in pain.


Mid

Headbutt


brawl 125%
Mid

Big Boot


brawl 115%

Your opponent's next move loses 35% Speed.

125 109

Old Man Strength grabs MR HANDSOME by the hair and viciously drives their forehead into MR HANDSOME's face with a brutal headbutt, the sickening crack echoing through the arena as MR HANDSOME staggers backward, dazed and disoriented, while the crowd boos both competitors' blatant disregard for the rules.

Old Man Strength ascends to the top turnbuckle while MR HANDSOME lies helpless below, launching into Old Timer's Disease with vicious precision. The impact drives MR HANDSOME into the canvas, and the referee counts three as the crowd boos both competitors mercilessly.

Winner Loser
5 0

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.