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Jun 0012

Early

Bearhug


brawl 65%
power 35%

Your next move gains +30% Power.

Early

Body Slam


power 100%
98 100

BLUE KANE hoists the protesting Old Man Strength high into the air with raw power, holding them aloft for a moment as the crowd roars its approval, before driving them hard into the canvas with a thunderous body slam that shakes the ring and leaves Old Man Strength arching their back in pain.


Early

Body Slam


power 100%
power +30%
Added by Bearhug
Early

Kicks


speed 100%
129 97

Old Man Strength catches BLUE KANE off-guard with a cheap shot to the gut, then hoists the fan-favorite high overhead before brutally slamming him spine-first into the canvas with devastating force, drawing immediate boos from the crowd as BLUE KANE arches in pain.


Early

Shoulder Tackle


power 90%

Your opponent's next move loses 15% Speed and Aerial.

Early

Bearhug


brawl 65%
power 35%

Your next move gains +30% Power.

89 94

BLUE KANE catches Old Man Strength attempting a cheap shot and wraps both arms around the midsection, squeezing tight with a bearhug that draws cheers from the crowd. The face fighter uses raw strength to lift the protesting heel off the mat, shaking violently while Old Man Strength gasps for air and frantically slaps at the shoulders, trapped in the crushing embrace.


Mid

Big Boot


brawl 115%

Your opponent's next move loses 35% Speed.

Mid

Power Slam


power 125%
power +30%
Added by Bearhug
113 155

BLUE KANE catches the charging Old Man Strength mid-ring, hoisting the heel high overhead before driving them down with a thunderous power slam that shakes the entire canvas, drawing a massive roar from the crowd as Old Man Strength writhes in pain from the devastating impact.


Mid

Gorilla Press


power 115%

Your opponent's next move loses 35% Aerial.

Mid

Tiger Feint Kick


speed 75%
power 50%

Your moves gain +15% Speed.

speed -35%
Added by Big Boot
114 89

Old Man Strength hoists the valiant BLUE KANE high overhead with a devastating Gorilla Press, parading around the ring with mocking arrogance as the crowd erupts in boos, before viciously hurling them down to the canvas with bone-jarring force that echoes throughout the arena.


Mid

Headbutt


brawl 125%
Mid

Gorilla Press


power 115%

Your opponent's next move loses 35% Aerial.

123 115

Old Man Strength rakes BLUE KANE's eyes to stop his momentum, then unleashes a vicious headbutt that echoes through the arena, splitting open BLUE KANE's forehead as the crowd erupts in boos at the blatant street-fight tactics that leave the fan favorite staggering backward.


Late

Lariat


brawl 150%
Late

Super Kick


speed 150%
speed +15%
Added by Tiger Feint Kick
147 160

BLUE KANE tunes up the band in the corner, stomping the mat rhythmically as the crowd roars in anticipation, and when Old Man Strength staggers to their feet, BLUE KANE explodes forward with lightning speed, connecting flush with a devastating Super Kick that echoes throughout the arena, sending Old Man Strength crashing to the canvas as the fans erupt in celebration.


Late

Discus Clothesline


brawl 130%

Your next move gains between +20% and +60% Brawl.

Late

Powerbomb


power 130%

Your next move gains +60% Power.

127 130

BLUE KANE digs deep into their reserves, hoisting the exhausted Old Man Strength onto their shoulders before driving them down with a thunderous powerbomb that shakes the entire ring! The impact leaves Old Man Strength sprawled out motionless as the crowd erupts in deafening cheers, sensing victory is near.

BLUE KANE scales the turnbuckle as the crowd roars, measuring Old Man Strength below. With perfect timing, BLUE KANE launches into the air and connects with Bitter End, crashing down onto Old Man Strength with devastating impact. The arena explodes as Old Man Strength lies motionless, and the referee counts three.

Loser Winner
3 5

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.