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Jun 0002

Early

Punches


brawl 100%
Early

Punches


brawl 100%
60 65

Thunder Nipps unleashes a furious barrage of right hands, backing Paco Guerrero Jr into the corner as the crowd roars with approval. The heel desperately tries to cover up, but Thunder Nipps's relentless strikes connect cleanly, snapping Paco Guerrero Jr's head back with each brutal impact until the official steps in to break it up.


Early

Sleeper Slam


power 65%
grapple 35%

If your last move was Grapple, this gains +20% Grapple.

Early

Forearm Strikes


brawl 90%

Your opponent's next move loses 15% Grapple and Speed.

52 59

Thunder Nipps backs Paco Guerrero Jr into the corner and unleashes a furious barrage of stiff forearm strikes, each shot snapping the head back as the crowd roars its approval. The relentless brawling assault leaves Paco Guerrero Jr slumped against the turnbuckles, desperately trying to cover up as Thunder Nipps lands one final thunderous forearm that echoes throughout the arena.


Early

Forearm Strikes


brawl 90%

Your opponent's next move loses 15% Grapple and Speed.

Early

Bearhug


brawl 65%
power 35%

Your next move gains +30% Power.

54 65

Thunder Nipps catches Paco Guerrero Jr trying to escape to the corner and wraps both arms around the midsection, squeezing with raw intensity as the heel gasps for air and desperately claws at the face's shoulders. The crowd roars its approval as Thunder Nipps lifts Paco Guerrero Jr off the canvas, shaking violently while maintaining the crushing grip, forcing pained groans from the villain.


Mid

Big Boot


brawl 115%

Your opponent's next move loses 35% Speed.

Mid

Big Boot


brawl 115%

Your opponent's next move loses 35% Speed.

69 75

Thunder Nipps charges forward with righteous fury and drives a thunderous big boot straight into Paco Guerrero Jr's jaw, the brawling strike echoing through the arena as the crowd roars its approval while Paco Guerrero Jr crumples to the canvas in a heap.


Mid

Headbutt


brawl 125%
Mid

Gorilla Press


power 115%

Your opponent's next move loses 35% Aerial.

75 75

Thunder Nipps hoists Paco Guerrero Jr high overhead with raw, devastating power, military pressing the squirming heel above their head as the crowd roars its approval. The face flexes momentarily, showcasing their incredible strength before violently slamming Paco Guerrero Jr down to the canvas with thunderous impact that shakes the ring.


Mid

Belly-to-Belly Suplex


grapple 75%
brawl 50%

If your last move was Grapple, this gains +30% Grapple.

Mid

Corner Splash


speed 125%
69 48

Paco Guerrero Jr sneers at the crowd's protests as he cinches in a tight waist lock, wrenching Thunder Nipps's ribs with vicious intent before explosively arching backward, launching the fan-favorite overhead with a textbook belly-to-belly suplex that sends Thunder Nipps crashing hard into the canvas, the heel methodically rising with a satisfied smirk while Thunder Nipps writhes in pain.


Late

Crossface


brawl 80%
power 35%
aerial 35%

Your opponent's next move loses 35% Grapple and Speed.

Late

Discus Clothesline


brawl 130%

Your next move gains between +20% and +60% Brawl.

74 85

Thunder Nipps spins violently with a brawling rage, their arm extended like a weapon as the crowd roars in approval. The discus clothesline catches Paco Guerrero Jr flush across the throat, their desperation evident as they crash hard to the mat. Thunder Nipps stands tall, fist raised, delivering justice to the despised heel.

Thunder Nipps ascends to the top rope, steadies himself as the crowd roars, and launches into the air with Thunder Road, crashing down onto Paco Guerrero Jr with devastating precision. The impact echoes through the arena as Paco Guerrero Jr lies motionless, and Thunder Nipps hooks the leg for the three-count, the referee's hand slapping the mat as justice is served.

Loser Winner
1 5

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.