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Dec 0002

Early

Sleeper Slam


power 65%
grapple 35%

If your last move was Grapple, this gains +20% Grapple.

Early

Backdrop Suplex


grapple 100%
52 65

General Custer expertly hooks Paco Guerrero Jr's arm and lifts with technical precision, bridging back to plant the opponent squarely on their shoulders with a textbook backdrop suplex that draws grudging acknowledgment from the crowd despite both competitors' villainous reputations.


Early

Forearm Strikes


brawl 90%

Your opponent's next move loses 15% Grapple and Speed.

Early

Snap Suplex


grapple 65%
speed 35%

Your moves gain +5% Speed this match.

62 60

Paco Guerrero Jr unloads a vicious series of forearm strikes, catching General Custer flush across the jaw with brutal street-fight intensity, backing the opponent into the corner as the boos rain down from the disgusted crowd who watch both competitors abandon any pretense of sportsmanship in this early brawl.


Early

Bearhug


brawl 65%
power 35%

Your next move gains +30% Power.

Early

Sleeper Slam


power 65%
grapple 35%

If your last move was Grapple, this gains +20% Grapple.

grapple -15%
Added by Forearm Strikes
grapple +20%
Added by Sleeper Slam
63 79

General Custer clamps on a sleeper hold from behind, wrenching Paco Guerrero Jr's neck as the crowd boos both competitors, then explosively lifts and drives Paco Guerrero Jr backward into the mat with a brutal slam that echoes through the arena, leaving Paco Guerrero Jr dazed on the canvas.


Mid

Belly-to-Belly Suplex


grapple 75%
brawl 50%

If your last move was Grapple, this gains +30% Grapple.

Mid

Arm Wringer


grapple 115%

Your opponent's next move loses 35% Brawl.

74 75

General Custer methodically twists Paco Guerrero Jr's arm with precise technical cruelty, wrenching the shoulder joint at a punishing angle while the crowd boos both competitors. The calculated submission hold showcases General Custer's superior grappling expertise as Paco Guerrero Jr grimaces in pain, trapped in the unforgiving hold.


Mid

Arm Wringer


grapple 115%

Your opponent's next move loses 35% Brawl.

Mid

Belly-to-Belly Suplex


grapple 75%
brawl 50%

If your last move was Grapple, this gains +30% Grapple.

grapple +30%
Added by Belly-to-Belly Suplex
60 86

General Custer clutches Paco Guerrero Jr around the waist with vicious intent, wrenching them close before expertly arching backward and launching them overhead with a technically sound belly-to-belly suplex. Paco Guerrero Jr crashes hard into the canvas as the crowd boos both competitors, while General Custer smirks at the devastation.


Mid

Headbutt


brawl 125%
Mid

Fallaway Slam


power 75%
aerial 50%

Your next move gains +50% Power.

86 82

Paco Guerrero Jr grabs General Custer by the hair and viciously drives their forehead into General Custer's face with a brutal headbutt, the sickening crack echoing through the arena as General Custer staggers backward, dazed and disoriented, while the crowd boos both competitors' blatant disregard for the rules.


Late

Haymaker


brawl 125%

If your opponent has more Brawl, this gains +50% Brawl.

Late

Camel Clutch


grapple 80%
power 35%
speed 35%

Your opponent's next move loses 35% Aerial and Brawl.

power +50%
Added by Fallaway Slam
speed +5%
Added by Snap Suplex
86 141

General Custer methodically positions the spent Paco Guerrero Jr, sitting back with technical precision as the crowd boos both competitors, wrenching the neck and spine in a masterfully applied Camel Clutch that forces agonized gasps from the trapped rival.

General Custer catches Paco Guerrero Jr staggering off the ropes and unleashes Terminus, a devastating strike that echoes through the arena. Paco Guerrero Jr crumbles to the canvas, motionless, as the referee counts three. The crowd boos the vicious display between two despised competitors.

Loser Winner
2 5

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.