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Apr 0005

Early

Sleeper Slam


power 65%
grapple 35%

If your last move was Grapple, this gains +20% Grapple.

Early

Backdrop Suplex


grapple 100%
62 90

BUN DABLUNT exploits an opening with clinical precision, wrapping up Paco Guerrero Jr and hoisting them overhead with a textbook backdrop suplex, dropping them spine-first onto the canvas. The technically sound execution draws grudging acknowledgment from the crowd as Paco Guerrero Jr writhes in pain, clutching their back while BUN DABLUNT sneers arrogantly.


Early

Forearm Strikes


brawl 90%

Your opponent's next move loses 15% Grapple and Speed.

Early

Punches


brawl 100%
71 94

BUN DABLUNT unloads a vicious barrage of closed-fist punches to Paco Guerrero Jr's jaw, the referee turning a blind eye to the illegal strikes as both competitors favor the same underhanded tactics, drawing boos from the disgusted crowd as Paco Guerrero Jr stumbles backward into the ropes.


Early

Punches


brawl 100%
Early

Hammerlock


grapple 90%

Your opponent's next move loses 15% Aerial and Brawl.

grapple -15%
Added by Forearm Strikes
79 68

Paco Guerrero Jr corners BUN DABLUNT and unleashes a barrage of vicious closed-fist punches, each shot connecting with brutal intent as the referee struggles to maintain control. The crowd boos both competitors as Paco Guerrero Jr backs off momentarily, leaving BUN DABLUNT dazed against the turnbuckles.


Mid

Headbutt


brawl 125%
brawl -15%
Added by Hammerlock
Mid

Boston Crab


grapple 125%
87 113

BUN DABLUNT methodically wrenches back on Paco Guerrero Jr's legs, applying a textbook Boston Crab with surgical precision while Paco Guerrero Jr claws desperately at the mat. The technically superior heel cranks the hold deeper, refusing to release as the crowd boos both competitors, with Paco Guerrero Jr's face contorting in agony.


Mid

Arm Wringer


grapple 115%

Your opponent's next move loses 35% Brawl.

Mid

Headbutt


brawl 125%
70 118

BUN DABLUNT grabs Paco Guerrero Jr by the hair and viciously drives their forehead into Paco Guerrero Jr's face with a brutal headbutt, the sickening crack echoing through the arena as Paco Guerrero Jr staggers backward, dazed and disoriented, while the crowd boos both competitors' blatant disregard for the rules.


Mid

Belly-to-Belly Suplex


grapple 75%
brawl 50%

If your last move was Grapple, this gains +30% Grapple.

grapple +30%
Added by Belly-to-Belly Suplex
Mid

Arm Wringer


grapple 115%

Your opponent's next move loses 35% Brawl.

104 103

Paco Guerrero Jr clutches BUN DABLUNT around the waist with vicious intent, wrenching them close before expertly arching backward and launching them overhead with a technically sound belly-to-belly suplex. BUN DABLUNT crashes hard into the canvas as the crowd boos both competitors, while Paco Guerrero Jr smirks at the devastation.


Late

Haymaker


brawl 125%

If your opponent has more Brawl, this gains +50% Brawl.

brawl -35%
Added by Arm Wringer
brawl +50%
Added by Haymaker
Late

Haymaker


brawl 125%

If your opponent has more Brawl, this gains +50% Brawl.

111 118

BUN DABLUNT winds up and crashes a vicious haymaker across Paco Guerrero Jr's jaw, the sickening thud echoing through the arena as both exhausted competitors resort to desperate street-fight tactics, sending Paco Guerrero Jr crumpling to the canvas while the disgusted crowd boos the brutal display.

BUN DABLUNT hoists Paco Guerrero Jr into position and drives them down with Rampage, the sickening impact echoing through the arena as Paco Guerrero Jr crumples lifelessly to the mat. The crowd boos mercilessly as BUN DABLUNT sneers over the fallen body, claiming a brutal victory in this war between villains.

Loser Winner
2 5

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.