← Back to history
Major Championship

Major Championship

Jan 0008

Early

Sunset Flip


speed 65%
aerial 35%

Your next move gains +15% Aerial.

Early

Crossbody


aerial 100%
97 96

Eric Sanchez ducks a wild swing and uses their explosive quickness to slide between David the Merman's legs, hooking them behind the knees and rolling them backward into a sunset flip pinning combination as the crowd boos both competitors, with David the Merman kicking out at two but looking momentarily rattled by the crafty counter.


Early

Crossbody


aerial 100%
aerial +15%
Added by Sunset Flip
Early

Punches


brawl 100%
112 97

Eric Sanchez scales the turnbuckles with calculated precision, measuring David the Merman who's still recovering from the early onslaught. Launching through the air with picture-perfect form, Eric Sanchez crashes down across David the Merman's chest with a devastating crossbody, driving all the air from their lungs as both heels hit the canvas hard to a chorus of boos from the disgusted crowd.


Early

Kicks


speed 100%
Early

Running Knee


aerial 65%
brawl 35%

Your next Brawling move gains between -10% and +25% Brawling.

97 96

Eric Sanchez unleashes a lightning-quick barrage of stiff kicks to David the Merman's legs and midsection, each strike snapping with vicious precision as the crowd boos both competitors, leaving David the Merman staggered and grimacing against the ropes.


Mid

Spinning Heel Kick


speed 115%

Your opponent's next move loses 35% Power.

Mid

Headbutt


brawl 125%
brawl -4%
Added by Running Knee
112 117

David the Merman rakes Eric Sanchez's eyes to break free, then viciously smashes his forehead into Eric Sanchez's nose in a brutal street-fight fashion, drawing boos from the disgusted crowd as Eric Sanchez stumbles backward clutching his face while David the Merman sneers at the damage inflicted.


Mid

Dropkick


aerial 125%
Mid

Diving Forearm


aerial 115%

Your opponent's next move loses 35% Grapple.

121 110

Eric Sanchez springs off the middle rope with a perfectly executed dropkick, both boots smashing into David the Merman's jaw and sending them crashing backward into the turnbuckles as the crowd voices their displeasure at both competitors with resounding boos.


Mid

Diving Forearm


aerial 115%

Your opponent's next move loses 35% Grapple.

Mid

Dropkick


aerial 125%
112 120

David the Merman springs off the middle rope with explosive height, twisting mid-air before driving both boots square into Eric Sanchez's jaw with a picture-perfect dropkick that echoes throughout the arena. Eric Sanchez crumples to the mat as the crowd boos both competitors, though some can't help but appreciate the aerial excellence on display.


Late

Super Kick


speed 150%
Late

Diving Headbutt


aerial 125%

If your opponent has more Aerial, this gains +50% Aerial.

aerial +50%
Added by Diving Headbutt
146 168

David the Merman ascends to the top turnbuckle with malicious intent, taking a moment to sneer at the hostile crowd before launching himself through the air. The desperate diving headbutt crashes skull-first into Eric Sanchez's chest, both competitors writhing in pain, but Eric Sanchez clearly getting the worse of the high-risk collision.


Late

Shooting Star Press


aerial 130%

Your next move gains +45% Aerial.

Late

Lariat


brawl 150%
126 146

David the Merman charges across the ring with malicious intent, extending their arm and nearly decapitating an exhausted Eric Sanchez with a vicious lariat that echoes throughout the arena, sending their opponent crashing to the canvas as the crowd boos the brutal display of violence.


Late

Sharpshooter


speed 80%
grapple 35%
aerial 35%

Your opponent's next move loses 35% Brawl and Power.

aerial +45%
Added by Shooting Star Press
Late

Discus Clothesline


brawl 130%

Your next move gains between +20% and +60% Brawl.

173 126

Eric Sanchez seizes the opportunity as David the Merman struggles to rise, quickly spinning around the legs with lightning precision and twisting into the Sharpshooter with vicious intent. The crowd boos as Eric Sanchez wrenches back on the hold, sitting deep while David the Merman claws desperately at the mat, their late-match fatigue making escape nearly impossible as the submission takes its brutal toll.

Eric Sanchez ascends to the top turnbuckle while David the Merman lies helpless below, launching into The Bad Seed with vicious precision. The impact drives David the Merman into the canvas, and the referee counts three as the crowd boos both competitors mercilessly.

Winner Loser
5 4

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.