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Major Championship

Major Championship

Sep 0008

Early

Punches


brawl 100%
Early

Sunset Flip


speed 65%
aerial 35%

Your next move gains +15% Aerial.

97 97

Eric Sanchez ducks under David the Merman's wild swing and uses explosive quickness to slide between their legs, hooking them with lightning-fast precision and rolling them backward into a tight pinning predicament as both competitors jockey for position early, the crowd booing the opportunistic maneuver from one villain to another.


Early

Crossbody


aerial 100%
Early

Kicks


speed 100%
97 97

Eric Sanchez unleashes a lightning-quick barrage of stiff kicks to David the Merman's legs and midsection, each strike landing with sharp precision as the fresh heel scrambles to cover up, drawing boos from the crowd who despise both competitors equally as Eric Sanchez backs their opponent into the corner.


Early

Forearm Strikes


brawl 90%

Your opponent's next move loses 15% Grapple and Speed.

Early

Crossbody


aerial 100%
87 98

Eric Sanchez launches off the ropes with a soaring crossbody, catching David the Merman completely off-guard and flattening him to the mat with surprising early aggression. The crowd boos both competitors as Eric Sanchez quickly scrambles up, smirking at the grounded David the Merman who clutches his chest in frustration.


Mid

Diving Forearm


aerial 115%

Your opponent's next move loses 35% Grapple.

Mid

Diving Forearm


aerial 115%

Your opponent's next move loses 35% Grapple.

112 113

Eric Sanchez scales the turnbuckle and launches through the air with a vicious diving forearm, crashing into David the Merman's jaw as the crowd boos both competitors. David the Merman crumples to the mat, clutching their face while Eric Sanchez smirks arrogantly.


Mid

Dropkick


aerial 125%
Mid

Dropkick


aerial 125%
121 123

Eric Sanchez springs off the middle rope with calculated precision, twisting through the air before driving both boots squarely into David the Merman's jaw, sending the rival crashing backward into the corner turnbuckles as the crowd jeers the impressive yet opportunistic aerial assault that leaves David the Merman dazed and slumped against the ropes.


Mid

Big Boot


brawl 115%

Your opponent's next move loses 35% Speed.

Mid

Spinning Heel Kick


speed 115%

Your opponent's next move loses 35% Power.

112 112

Eric Sanchez whips around with lightning-quick precision, their heel cracking across David the Merman's jaw before they can react, sending them staggering backwards into the ropes as the crowd boos both competitors, neither villain earning sympathy in this brutal exchange of underhanded tactics.


Late

Lariat


brawl 150%
Late

Top Rope Splash


aerial 150%
146 147

Eric Sanchez scales the turnbuckles with exhausted determination, measuring the worn-down David the Merman sprawled below. Launching with reckless abandon, Eric Sanchez soars through the air, crashing down chest-first across David the Merman's torso. The high-risk maneuver connects flush, drawing grudging acknowledgment from the crowd as David the Merman convulses from the devastating aerial assault.


Late

Top Rope Splash


aerial 150%
Late

Sharpshooter


speed 80%
grapple 35%
aerial 35%

Your opponent's next move loses 35% Brawl and Power.

146 130

David the Merman scales the turnbuckles with exhausted determination, measuring the worn-down Eric Sanchez sprawled below. Launching with reckless abandon, David the Merman soars through the air, crashing down chest-first across Eric Sanchez's torso. The high-risk maneuver connects flush, drawing grudging acknowledgment from the crowd as Eric Sanchez convulses from the devastating aerial assault.


Late

Discus Clothesline


brawl 130%

Your next move gains between +20% and +60% Brawl.

brawl -35%
Added by Sharpshooter
Late

Shooting Star Press


aerial 130%

Your next move gains +45% Aerial.

92 127

Eric Sanchez scales to the top turnbuckle as the exhausted David the Merman writhes on the canvas, launching into a breathtaking backflip rotation that connects flush with devastating impact, the crowd begrudgingly acknowledging the spectacular aerial assault despite their disdain for both competitors.

Eric Sanchez ascends to the top rope as David the Merman struggles to stand, and with calculated cruelty launches into the The Bad Seed, crashing down with devastating impact that leaves David the Merman motionless on the canvas as the arena erupts in boos for the ruthless victory.

Loser Winner
1 5

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.