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Aug 0011

Early

Backdrop Suplex


grapple 100%
Early

Forearm Strikes


brawl 90%

Your opponent's next move loses 15% Grapple and Speed.

100 90

Bad Brad Clark smoothly transitions behind BUN DABLUNT, locking in a textbook waistlock before methodically bridging backward with technical precision. The crowd jeers as Bad Brad Clark demonstrates pure grappling mastery, driving BUN DABLUNT's shoulders into the canvas with a perfectly executed suplex that showcases superior mat wrestling fundamentals.


Early

Bulldog


speed 90%

Your opponent's next move loses 15% Brawl and Power.

speed -15%
Added by Forearm Strikes
Early

Punches


brawl 100%
75 100

BUN DABLUNT corners Bad Brad Clark against the ropes and unleashes a vicious flurry of closed-fist punches, forcing the referee to issue warnings as the crowd boos the blatant rule-breaking, with Bad Brad Clark covering up defensively before slumping to the canvas.


Early

Snap Suplex


grapple 65%
speed 35%

Your moves gain +5% Speed this match.

Early

Hammerlock


grapple 90%

Your opponent's next move loses 15% Aerial and Brawl.

100 90

Bad Brad Clark catches BUN DABLUNT off-guard with a technically precise snap suplex, hooking the head and whipping them over with surprising quickness before their opponent can counter. The crowd boos as Bad Brad Clark smoothly transitions through the grappling exchange, planting BUN DABLUNT flat on their back with clinical efficiency in this early heel-versus-heel confrontation.


Mid

Corner Splash


speed 125%
speed +5%
Added by Snap Suplex
Mid

Big Boot


brawl 115%

Your opponent's next move loses 35% Speed.

130 115

Bad Brad Clark charges across the ring with explosive quickness, catching BUN DABLUNT off-guard in the corner and crushing them with a lightning-fast splash that drives the air from their lungs, as the crowd boos both competitors with equal disdain.


Mid

Spinning Heel Kick


speed 115%

Your opponent's next move loses 35% Power.

speed -35%
Added by Big Boot
speed +5%
Added by Snap Suplex
Mid

Arm Wringer


grapple 115%

Your opponent's next move loses 35% Brawl.

85 115

BUN DABLUNT methodically wrenches Bad Brad Clark's arm with cruel precision, twisting the joint at an unnatural angle while maintaining perfect technical control. The crowd boos as BUN DABLUNT cranks the hold tighter, forcing Bad Brad Clark to grimace and drop to one knee in submission-threatening agony.


Mid

Arm Wringer


grapple 115%

Your opponent's next move loses 35% Brawl.

Mid

Boston Crab


grapple 125%
115 125

BUN DABLUNT expertly flips Bad Brad Clark onto his stomach and steps through, securing a textbook Boston Crab with technical precision. The crowd boos as BUN DABLUNT sits deep into the hold, wrenching back on Bad Brad Clark's spine with methodical cruelty while Bad Brad Clark claws desperately at the mat, trapped in the center of the ring.


Late

Dragon Suplex


grapple 130%

If your last move was Grapple, this gains +60% Grapple.

grapple +60%
Added by Dragon Suplex
Late

Lariat


brawl 150%
brawl -35%
Added by Arm Wringer
190 115

Bad Brad Clark hooks both arms behind BUN DABLUNT's exhausted frame, bridging back with textbook precision to execute a picture-perfect Dragon Suplex that plants the depleted opponent square on their neck and shoulders, the technically flawless pin drawing grudging appreciation from the crowd despite both competitors' villainous reputations.


Late

Springboard Enzuigiri


speed 130%

Your Speed moves have +40% Speed this match.

speed +5%
Added by Snap Suplex
Late

Discus Clothesline


brawl 130%

Your next move gains between +20% and +60% Brawl.

135 130

Bad Brad Clark catches BUN DABLUNT off-guard with blinding speed, bouncing off the ropes and spinning through the air to crack a devastating kick across the back of BUN DABLUNT's skull. The crowd boos as BUN DABLUNT crumples to the mat, clutching their head while Bad Brad Clark smirks at the damage inflicted.

Bad Brad Clark hoists BUN DABLUNT onto their shoulders and drives them into the canvas with a thunderous Junkyard Bulldog Piledriver, the impact echoing throughout the arena as the crowd boos both competitors, and BUN DABLUNT lies motionless while the referee counts three.

Winner Loser
5 3

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.