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Major Championship

Major Championship

Jul 0011

Early

Hurricanrana


aerial 90%

Your opponent's next move loses 15% Power and Grapple.

Early

Backdrop Suplex


grapple 100%
90 100

STICKY GREEN expertly hooks Eric Sanchez's arm and lifts with technical precision, bridging back to plant the opponent squarely on their shoulders with a textbook backdrop suplex that draws grudging acknowledgment from the crowd despite both competitors' villainous reputations.


Early

Sunset Flip


speed 65%
aerial 35%

Your next move gains +15% Aerial.

Early

Punches


brawl 100%
100 100

STICKY GREEN corners Eric Sanchez against the ropes and unleashes a vicious flurry of closed-fist punches, forcing the referee to issue warnings as the crowd boos the blatant rule-breaking, with Eric Sanchez covering up defensively before slumping to the canvas.


Early

Kicks


speed 100%
Early

Hammerlock


grapple 90%

Your opponent's next move loses 15% Aerial and Brawl.

100 90

Eric Sanchez unleashes a lightning-quick flurry of stiff kicks to STICKY GREEN's legs and midsection, each strike snapping with rapid-fire precision as the crowd boos both competitors, with STICKY GREEN buckling backward against the ropes from the sudden assault.


Mid

Dropkick


aerial 125%
aerial -15%
Added by Hammerlock
Mid

Boston Crab


grapple 125%
110 125

STICKY GREEN methodically wrenches back on Eric Sanchez's legs, applying a textbook Boston Crab with surgical precision while Eric Sanchez claws desperately at the mat. The technically superior heel cranks the hold deeper, refusing to release as the crowd boos both competitors, with Eric Sanchez's face contorting in agony.


Mid

Diving Forearm


aerial 115%

Your opponent's next move loses 35% Grapple.

Mid

Arm Wringer


grapple 115%

Your opponent's next move loses 35% Brawl.

115 115

STICKY GREEN methodically applies the arm wringer with cold precision, wrenching Eric Sanchez's shoulder joint at an excruciating angle while maintaining perfect technical control. The heel-on-heel encounter draws jeers from the disgusted crowd as STICKY GREEN viciously cranks the hold tighter, forcing Eric Sanchez to grimace in pain and drop to one knee.


Mid

Corner Splash


speed 125%
Mid

Belly-to-Belly Suplex


grapple 75%
brawl 50%

If your last move was Grapple, this gains +30% Grapple.

grapple -35%
Added by Diving Forearm
grapple +30%
Added by Belly-to-Belly Suplex
125 120

Eric Sanchez charges across the ring with explosive velocity, catching STICKY GREEN off-guard as they slam into them in the corner with a brutal splash. The impact crushes STICKY GREEN against the turnbuckles as the crowd boos the reckless abandon, Eric Sanchez quickly backing away with a sneer while STICKY GREEN slumps forward, gasping for air.


Late

Super Kick


speed 150%
Late

Lariat


brawl 150%
150 150

STICKY GREEN staggers forward and brutally clubs Eric Sanchez across the throat with a vicious lariat, sending them crashing to the mat in a heap as the crowd boos both competitors, STICKY GREEN standing over their fallen opponent with a sneer of contempt.


Late

Sharpshooter


speed 80%
grapple 35%
aerial 35%

Your opponent's next move loses 35% Brawl and Power.

Late

DDT


grapple 150%
142 150

STICKY GREEN sneers as he hooks Eric Sanchez's head, wrenching the neck with methodical cruelty before driving him skull-first into the canvas with a textbook DDT, the sickening thud drawing boos as both heels battle for dominance late in this brutal contest.


Late

Shooting Star Press


aerial 130%

Your next move gains +45% Aerial.

Late

Dragon Suplex


grapple 130%

If your last move was Grapple, this gains +60% Grapple.

grapple +60%
Added by Dragon Suplex
130 190

STICKY GREEN locks in the waistlock with surgical precision, hoisting the exhausted Eric Sanchez overhead in a perfect bridge despite both men running on fumes. The technically flawless Dragon Suplex plants Eric Sanchez directly on the back of his neck, and STICKY GREEN holds the bridge tight as the crowd boos the devastating maneuver, neither villain earning sympathy in this brutal exchange.

STICKY GREEN wrenches back on Full Stop, torquing Eric Sanchez's limbs at a sickening angle as the crowd boos relentlessly. Eric Sanchez flails desperately before finally tapping out in agony, handing STICKY GREEN a ruthless victory neither competitor deserved.

Loser Winner
2 4

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.