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Sep 0011

Early

Hurricanrana


aerial 90%

Your opponent's next move loses 15% Power and Grapple.

Early

Punches


brawl 100%
90 100

STICKY GREEN unloads a vicious barrage of closed-fist punches to Eric Sanchez's jaw, the referee turning a blind eye to the illegal strikes as both competitors favor the same underhanded tactics, drawing boos from the disgusted crowd as Eric Sanchez stumbles backward into the ropes.


Early

Kicks


speed 100%
Early

Forearm Strikes


brawl 90%

Your opponent's next move loses 15% Grapple and Speed.

100 90

Eric Sanchez unleashes a lightning-quick barrage of stiff kicks to STICKY GREEN's legs and midsection, each strike snapping with vicious precision as the crowd boos both competitors, leaving STICKY GREEN staggered and grimacing against the ropes.


Early

Sunset Flip


speed 65%
aerial 35%

Your next move gains +15% Aerial.

speed -15%
Added by Forearm Strikes
Early

Backdrop Suplex


grapple 100%
85 100

STICKY GREEN expertly hooks Eric Sanchez's arm and lifts with technical precision, bridging back to plant the opponent squarely on their shoulders with a textbook backdrop suplex that draws grudging acknowledgment from the crowd despite both competitors' villainous reputations.


Mid

Dropkick


aerial 125%
aerial +15%
Added by Sunset Flip
Mid

Arm Wringer


grapple 115%

Your opponent's next move loses 35% Brawl.

140 115

Eric Sanchez springs off the middle rope with a perfectly executed dropkick, both boots smashing into STICKY GREEN's jaw and sending them crashing backward into the turnbuckles as the crowd voices their displeasure at both competitors with resounding boos.


Mid

Diving Forearm


aerial 115%

Your opponent's next move loses 35% Grapple.

Mid

Boston Crab


grapple 125%
115 125

STICKY GREEN methodically turns Eric Sanchez onto his stomach, stepping through the legs with technical precision before sitting back deep into a textbook Boston Crab, wrenching the lower back and spine as Eric Sanchez claws desperately at the canvas, the crowd jeering both competitors as the submission hold is locked in tight.


Mid

Corner Splash


speed 125%
Mid

Headbutt


brawl 125%
125 125

STICKY GREEN grabs Eric Sanchez by the hair and viciously drives their forehead into Eric Sanchez's face with a brutal headbutt, the sickening crack echoing through the arena as Eric Sanchez staggers backward, dazed and disoriented, while the crowd boos both competitors' blatant disregard for the rules.


Late

Top Rope Splash


aerial 150%
Late

DDT


grapple 150%
150 150

STICKY GREEN sneers as he hooks Eric Sanchez's head, wrenching the neck with methodical cruelty before driving him skull-first into the canvas with a textbook DDT, the sickening thud drawing boos as both heels battle for dominance late in this brutal contest.


Late

Super Kick


speed 150%
Late

Fisherman Suplex


grapple 125%

If your opponent has more Grapple, this gains +50% Grapple.

150 125

Eric Sanchez tunes up the band with theatrical mockery, and as the exhausted STICKY GREEN stumbles forward, he explodes with lightning-quick precision, drilling a devastating Super Kick square into STICKY GREEN's jaw that echoes throughout the arena, dropping him instantly to the canvas as the crowd boos both competitors with equal disdain.


Late

Sharpshooter


speed 80%
grapple 35%
aerial 35%

Your opponent's next move loses 35% Brawl and Power.

Late

Lariat


brawl 150%
142 150

STICKY GREEN staggers forward and viciously swings their arm like a club, catching Eric Sanchez brutally across the throat with a devastating lariat that echoes throughout the arena, sending Eric Sanchez crashing hard to the mat as the crowd boos both competitors while STICKY GREEN stands over their fallen opponent with malicious satisfaction.

STICKY GREEN wrenches back on the Full Stop, cranking Eric Sanchez's joints at a sickening angle as the arena erupts in boos. Eric Sanchez flails desperately, but STICKY GREEN applies even more pressure, forcing a violent tap out that seals the ruthless victory.

Loser Winner
3 4

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.