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Major Championship

Major Championship

Oct 0008

Early

Sunset Flip


speed 65%
aerial 35%

Your next move gains +15% Aerial.

Early

Running Knee


aerial 65%
brawl 35%

Your next Brawling move gains between -10% and +25% Brawling.

97 97

David the Merman charges forward with malicious intent, leaping into a brutal running knee that crashes into Eric Sanchez's jaw, sending the rival villain staggering backward into the ropes as the crowd boos both competitors with equal disdain.


Early

Kicks


speed 100%
Early

Forearm Strikes


brawl 90%

Your opponent's next move loses 15% Grapple and Speed.

brawl -7%
Added by Running Knee
97 81

Eric Sanchez unleashes a lightning-quick flurry of stiff kicks to David the Merman's legs and midsection, each strike snapping with rapid-fire precision as the crowd boos both competitors, with David the Merman buckling backward against the ropes from the sudden assault.


Early

Hurricanrana


aerial 90%

Your opponent's next move loses 15% Power and Grapple.

Early

Crossbody


aerial 100%
88 97

David the Merman scales the turnbuckle and launches into a picture-perfect crossbody, crashing down onto Eric Sanchez with precision timing as the crowd boos the aerial display. Eric Sanchez crumples to the mat under the impact, gasping for air while David the Merman quickly rolls through and poses arrogantly over the fallen opponent.


Mid

Diving Forearm


aerial 115%

Your opponent's next move loses 35% Grapple.

Mid

Big Boot


brawl 115%

Your opponent's next move loses 35% Speed.

113 112

Eric Sanchez scales the turnbuckle with malicious intent as David the Merman struggles to his feet, then launches into a perfectly executed diving forearm that crashes into David the Merman's jaw, sending him sprawling across the canvas as the crowd showers both heels with boos.


Mid

Dropkick


aerial 125%
Mid

Headbutt


brawl 125%
123 121

Eric Sanchez springs off the middle rope with a perfectly executed dropkick, both boots smashing into David the Merman's jaw and sending them crashing backward into the turnbuckles as the crowd voices their displeasure at both competitors with resounding boos.


Mid

Corner Splash


speed 125%
Mid

Dropkick


aerial 125%
121 121

David the Merman springs off the middle rope with calculated precision, twisting through the air before driving both boots squarely into Eric Sanchez's jaw, sending the rival crashing backward into the corner turnbuckles as the crowd jeers the impressive yet opportunistic aerial assault that leaves Eric Sanchez dazed and slumped against the ropes.


Late

Sharpshooter


speed 80%
grapple 35%
aerial 35%

Your opponent's next move loses 35% Brawl and Power.

Late

Discus Clothesline


brawl 130%

Your next move gains between +20% and +60% Brawl.

130 126

Eric Sanchez swiftly spins around David the Merman's legs with lightning quickness, stepping through and twisting into the Sharpshooter before the exhausted heel can react. Eric Sanchez sits back hard, wrenching the hold with technical precision as David the Merman writhes in agony, reaching desperately for the ropes while the crowd boos both competitors mercilessly.


Late

Shooting Star Press


aerial 130%

Your next move gains +45% Aerial.

Late

Diving Headbutt


aerial 125%

If your opponent has more Aerial, this gains +50% Aerial.

aerial +50%
Added by Diving Headbutt
127 170

David the Merman ascends to the top rope, the crowd jeering as both villains show the wear of this brutal contest. With reckless disregard for their own body, David the Merman launches themselves through the air, crashing headfirst into Eric Sanchez's sternum with devastating precision. Both competitors writhe in agony, but Eric Sanchez absorbs the worst of the high-risk maneuver.


Late

Super Kick


speed 150%
Late

Lariat


brawl 150%
146 146

David the Merman staggers forward and brutally clubs Eric Sanchez across the throat with a vicious lariat, sending them crashing to the mat in a heap as the crowd boos both competitors, David the Merman standing over their fallen opponent with a sneer of contempt.

Eric Sanchez ascends to the top rope as David the Merman struggles to stand, and with calculated cruelty launches into the The Bad Seed, crashing down with devastating impact that leaves David the Merman motionless on the canvas as the arena erupts in boos for the ruthless victory.

Winner Loser
4 2

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.