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Aug 0011

Early

Snap Suplex


grapple 65%
speed 35%

Your moves gain +5% Speed this match.

Early

Bulldog


speed 90%

Your opponent's next move loses 15% Brawl and Power.

100 90

Great Scott swiftly locks up with BEEF BIGSWELL, expertly hooking the arm and snapping the hips with technical precision to execute a crisp suplex that plants the heel flat on their back, drawing cheers from the crowd as Great Scott maintains control early in the contest.


Early

Hammerlock


grapple 90%

Your opponent's next move loses 15% Aerial and Brawl.

Early

Hurricanrana


aerial 90%

Your opponent's next move loses 15% Power and Grapple.

90 90

BEEF BIGSWELL launches into a picture-perfect hurricanrana, using Great Scott's momentum against them with breathtaking aerial prowess, spiking the crowd favorite headfirst into the canvas as boos rain down from the disgusted audience watching this display of underhanded athleticism.


Early

Kicks


speed 100%
speed +5%
Added by Snap Suplex
Early

Crossbody


aerial 100%
aerial -15%
Added by Hammerlock
105 85

Great Scott unleashes a lightning-fast flurry of kicks, striking BEEF BIGSWELL's legs and midsection with rapid-fire precision before the heel can mount any defense, backing the villain into the corner as the crowd roars its approval.


Mid

Boston Crab


grapple 125%
Mid

Corner Splash


speed 125%
125 125

BEEF BIGSWELL whips Great Scott hard into the turnbuckles, then explodes across the ring with surprising quickness, crushing the fan favorite with a devastating corner splash that draws venomous boos from the capacity crowd as Great Scott crumples to the canvas.


Mid

Spinning Heel Kick


speed 115%

Your opponent's next move loses 35% Power.

speed +5%
Added by Snap Suplex
Mid

Diving Forearm


aerial 115%

Your opponent's next move loses 35% Grapple.

120 115

Great Scott catches BEEF BIGSWELL trying to regroup in the corner and unleashes a lightning-quick spinning heel kick that connects flush with the jaw, the crowd erupting as the heel crumples to the mat, clutching their face in agony.


Mid

Corner Splash


speed 125%
speed +5%
Added by Snap Suplex
Mid

Dropkick


aerial 125%
130 125

Great Scott charges across the ring with lightning speed, catching BEEF BIGSWELL against the turnbuckles with a devastating corner splash that draws a thunderous ovation from the crowd. The impact crushes the air from BEEF BIGSWELL's lungs as Great Scott's momentum flattens the heel against the pads, leaving BEEF BIGSWELL slumped and gasping.


Late

Dragon Suplex


grapple 130%

If your last move was Grapple, this gains +60% Grapple.

Late

Top Rope Splash


aerial 150%
130 150

BEEF BIGSWELL scales the turnbuckles with malicious intent, taunting the crowd as the exhausted Great Scott lies helpless below. Launching into a picture-perfect splash, BEEF BIGSWELL crashes down with devastating aerial precision, driving every ounce of air from Great Scott's lungs as the referee counts and the arena erupts in furious boos.


Late

DDT


grapple 150%
Late

Diving Headbutt


aerial 125%

If your opponent has more Aerial, this gains +50% Aerial.

150 125

Great Scott locks in the front facelock with technical precision, plants their feet, and drops backward, driving BEEF BIGSWELL's skull into the canvas with a picture-perfect DDT that sends the crowd into a frenzy as the heel crumples to the mat.

Great Scott hoists the struggling BEEF BIGSWELL high overhead, the crowd roaring as Tectonic Power Bomb comes crashing down with thunderous impact. BEEF BIGSWELL crumples to the mat, motionless, as Great Scott hooks the leg for the decisive three-count victory.

Winner Loser
5 1

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.