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Jul 0011

Early

Crossbody


aerial 100%
Early

Bulldog


speed 90%

Your opponent's next move loses 15% Brawl and Power.

100 90

David the Merman launches off the ropes with a soaring crossbody, catching BEEF BIGSWELL completely off-guard and flattening him to the mat with surprising early aggression. The crowd boos both competitors as David the Merman quickly scrambles up, smirking at the grounded BEEF BIGSWELL who clutches his chest in frustration.


Early

Running Knee


aerial 65%
brawl 35%

Your next Brawling move gains between -10% and +25% Brawling.

brawl -15%
Added by Bulldog
Early

Crossbody


aerial 100%
85 100

BEEF BIGSWELL scales the turnbuckles with calculated precision, measuring David the Merman who's still recovering from the early onslaught. Launching through the air with picture-perfect form, BEEF BIGSWELL crashes down across David the Merman's chest with a devastating crossbody, driving all the air from their lungs as both heels hit the canvas hard to a chorus of boos from the disgusted crowd.


Early

Forearm Strikes


brawl 90%

Your opponent's next move loses 15% Grapple and Speed.

brawl -7%
Added by Running Knee
Early

Hurricanrana


aerial 90%

Your opponent's next move loses 15% Power and Grapple.

83 90

BEEF BIGSWELL springs off the middle rope with shocking agility, wrapping their legs around David the Merman's head and violently whipping them across the ring with a spectacular hurricanrana that draws boos from the capacity crowd who despise both competitors, leaving David the Merman clutching their neck in the corner.


Mid

Dropkick


aerial 125%
Mid

Diving Forearm


aerial 115%

Your opponent's next move loses 35% Grapple.

125 115

David the Merman springs off the middle rope with calculated precision, twisting through the air before driving both boots squarely into BEEF BIGSWELL's jaw, sending the rival crashing backward into the corner turnbuckles as the crowd jeers the impressive yet opportunistic aerial assault that leaves BEEF BIGSWELL dazed and slumped against the ropes.


Mid

Big Boot


brawl 115%

Your opponent's next move loses 35% Speed.

Mid

Tiger Feint Kick


speed 75%
power 50%

Your moves gain +15% Speed.

115 112

David the Merman catches BEEF BIGSWELL stumbling backward and launches a vicious boot straight to the jaw, the brutal strike echoing through the arena as BEEF BIGSWELL crumples to the mat in a heap, drawing boos from the disgusted crowd witnessing this ruthless display between two despised competitors.


Mid

Headbutt


brawl 125%
Mid

Corner Splash


speed 125%
speed -35%
Added by Big Boot
speed +15%
Added by Tiger Feint Kick
125 105

David the Merman rakes BEEF BIGSWELL's eyes to break free, then viciously smashes his forehead into BEEF BIGSWELL's nose in a brutal street-fight fashion, drawing boos from the disgusted crowd as BEEF BIGSWELL stumbles backward clutching his face while David the Merman sneers at the damage inflicted.


Late

Diving Headbutt


aerial 125%

If your opponent has more Aerial, this gains +50% Aerial.

Late

Shooting Star Press


aerial 130%

Your next move gains +45% Aerial.

125 130

BEEF BIGSWELL scales to the top rope with methodical precision, glancing back at the stirring David the Merman before launching into a breathtaking rotation through the air, crashing down across David the Merman's chest with devastating impact that draws reluctant gasps from the disgusted crowd.


Late

Lariat


brawl 150%
Late

Top Rope Splash


aerial 150%
aerial +45%
Added by Shooting Star Press
150 195

BEEF BIGSWELL scales the turnbuckles with malicious intent, measuring the battered David the Merman sprawled below. With a snarl toward the booing crowd, BEEF BIGSWELL leaps majestically through the air, crashing down with a picture-perfect splash that drives every ounce of air from David the Merman's lungs, leaving both villains gasping as the arena erupts in disdain.


Late

Top Rope Splash


aerial 150%
Late

Diving Headbutt


aerial 125%

If your opponent has more Aerial, this gains +50% Aerial.

aerial +50%
Added by Diving Headbutt
150 175

BEEF BIGSWELL scales the turnbuckles with calculated malice, surveying the exhausted David the Merman sprawled below. With the crowd booing intensely, BEEF BIGSWELL launches into a reckless Diving Headbutt, crashing skull-first into David the Merman's chest with devastating aerial precision, both wrestlers writhing in pain as BEEF BIGSWELL secures the brutal advantage.

BEEF BIGSWELL hoists David the Merman into position and drives them down with Iron Curtain, the sickening impact echoing through the arena as David the Merman crumples lifelessly to the mat. The crowd boos mercilessly as BEEF BIGSWELL sneers over the fallen body, claiming a brutal victory in this war between villains.

Loser Winner
4 5

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.