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Major Championship

Major Championship

Dec 0007

Early

Sunset Flip


speed 65%
aerial 35%

Your next move gains +15% Aerial.

Early

Crossbody


aerial 100%
97 96

Eric Sanchez ducks under David the Merman's strike and explosively somersaults between their legs, using lightning-quick agility to yank them backwards into a sudden pinning predicament, drawing boos as both villains scramble for advantage early in this underhanded contest.


Early

Crossbody


aerial 100%
aerial +15%
Added by Sunset Flip
Early

Running Knee


aerial 65%
brawl 35%

Your next Brawling move gains between -10% and +25% Brawling.

112 96

Eric Sanchez launches off the ropes with a soaring crossbody, catching David the Merman completely off-guard and flattening him to the mat with surprising early aggression. The crowd boos both competitors as Eric Sanchez quickly scrambles up, smirking at the grounded David the Merman who clutches his chest in frustration.


Early

Kicks


speed 100%
Early

Punches


brawl 100%
brawl +10%
Added by Running Knee
97 107

David the Merman corners Eric Sanchez and unleashes a barrage of vicious closed-fist punches, each shot connecting with brutal intent as the referee struggles to maintain control. The crowd boos both competitors as David the Merman backs off momentarily, leaving Eric Sanchez dazed against the turnbuckles.


Mid

Corner Splash


speed 125%
Mid

Big Boot


brawl 115%

Your opponent's next move loses 35% Speed.

121 112

Eric Sanchez charges across the ring with explosive velocity, catching David the Merman off-guard as they slam into them in the corner with a brutal splash. The impact crushes David the Merman against the turnbuckles as the crowd boos the reckless abandon, Eric Sanchez quickly backing away with a sneer while David the Merman slumps forward, gasping for air.


Mid

Spinning Heel Kick


speed 115%

Your opponent's next move loses 35% Power.

speed -35%
Added by Big Boot
Mid

Dropkick


aerial 125%
78 120

David the Merman springs off the middle rope with explosive height, twisting mid-air before driving both boots square into Eric Sanchez's jaw with a picture-perfect dropkick that echoes throughout the arena. Eric Sanchez crumples to the mat as the crowd boos both competitors, though some can't help but appreciate the aerial excellence on display.


Mid

Diving Forearm


aerial 115%

Your opponent's next move loses 35% Grapple.

Mid

Diving Forearm


aerial 115%

Your opponent's next move loses 35% Grapple.

112 110

Eric Sanchez scales the turnbuckle while David the Merman staggers in the center of the ring, launching off with a picture-perfect diving forearm that connects flush with David the Merman's jaw. The crowd boos the aerial assault as David the Merman crumples to the mat, with Eric Sanchez quickly capitalizing on the opportunistic strike.


Late

Top Rope Splash


aerial 150%
Late

Diving Headbutt


aerial 125%

If your opponent has more Aerial, this gains +50% Aerial.

aerial +50%
Added by Diving Headbutt
146 168

David the Merman ascends to the top rope, the crowd jeering as both villains show the wear of this brutal contest. With reckless disregard for their own body, David the Merman launches themselves through the air, crashing headfirst into Eric Sanchez's sternum with devastating precision. Both competitors writhe in agony, but Eric Sanchez absorbs the worst of the high-risk maneuver.


Late

Shooting Star Press


aerial 130%

Your next move gains +45% Aerial.

Late

Discus Clothesline


brawl 130%

Your next move gains between +20% and +60% Brawl.

126 126

David the Merman spins violently and crashes a brutal discus clothesline into Eric Sanchez's jaw, the sickening impact echoing through the arena as both exhausted competitors stagger. Eric Sanchez crumples to the mat in a heap while the crowd boos the vicious strike, David the Merman sneering down at their fallen opponent.


Late

Super Kick


speed 150%
Late

Lariat


brawl 150%
brawl +50%
Added by Discus Clothesline
146 194

David the Merman charges across the ring with malicious intent, extending their arm and nearly decapitating an exhausted Eric Sanchez with a vicious lariat that echoes throughout the arena, sending their opponent crashing to the canvas as the crowd boos the brutal display of violence.

Eric Sanchez and David the Merman collide mid-ring with simultaneous attempts, their bodies crashing together in a sickening thud that sends both crumpling to the canvas in a motionless heap as the stunned crowd erupts in confused chaos, neither villain able to answer the referee's count.

Draw Draw
4 4

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.