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Major Championship

Major Championship

Sep 0011

Early

Punches


brawl 100%
Early

Forearm Strikes


brawl 90%

Your opponent's next move loses 15% Grapple and Speed.

100 90

David the Merman unloads a vicious barrage of closed-fist punches to BUN DABLUNT's jaw, the referee turning a blind eye to the illegal strikes as both competitors favor the same underhanded tactics, drawing boos from the disgusted crowd as BUN DABLUNT stumbles backward into the ropes.


Early

Forearm Strikes


brawl 90%

Your opponent's next move loses 15% Grapple and Speed.

Early

Punches


brawl 100%
90 100

BUN DABLUNT corners David the Merman against the ropes and unleashes a vicious flurry of closed-fist punches, forcing the referee to issue warnings as the crowd boos the blatant rule-breaking, with David the Merman covering up defensively before slumping to the canvas.


Early

Crossbody


aerial 100%
Early

Hammerlock


grapple 90%

Your opponent's next move loses 15% Aerial and Brawl.

grapple -15%
Added by Forearm Strikes
100 75

David the Merman scales the turnbuckles with calculated precision, measuring BUN DABLUNT who's still recovering from the early onslaught. Launching through the air with picture-perfect form, David the Merman crashes down across BUN DABLUNT's chest with a devastating crossbody, driving all the air from their lungs as both heels hit the canvas hard to a chorus of boos from the disgusted crowd.


Mid

Diving Forearm


aerial 115%

Your opponent's next move loses 35% Grapple.

aerial -15%
Added by Hammerlock
Mid

Arm Wringer


grapple 115%

Your opponent's next move loses 35% Brawl.

100 115

BUN DABLUNT methodically twists David the Merman's arm with precise technical cruelty, wrenching the shoulder joint at a punishing angle while the crowd boos both competitors. The calculated submission hold showcases BUN DABLUNT's superior grappling expertise as David the Merman grimaces in pain, trapped in the unforgiving hold.


Mid

Big Boot


brawl 115%

Your opponent's next move loses 35% Speed.

brawl -35%
Added by Arm Wringer
Mid

Big Boot


brawl 115%

Your opponent's next move loses 35% Speed.

80 115

BUN DABLUNT catches David the Merman stumbling backward and launches a vicious boot straight to the jaw, the brutal strike echoing through the arena as David the Merman crumples to the mat in a heap, drawing boos from the disgusted crowd witnessing this ruthless display between two despised competitors.


Mid

Dropkick


aerial 125%
Mid

Headbutt


brawl 125%
125 125

BUN DABLUNT rakes David the Merman's eyes to break free, then viciously smashes his forehead into David the Merman's nose in a brutal street-fight fashion, drawing boos from the disgusted crowd as David the Merman stumbles backward clutching his face while BUN DABLUNT sneers at the damage inflicted.


Late

Diving Headbutt


aerial 125%

If your opponent has more Aerial, this gains +50% Aerial.

Late

Discus Clothesline


brawl 130%

Your next move gains between +20% and +60% Brawl.

125 130

BUN DABLUNT spins violently and crashes a vicious clothesline across David the Merman's throat, sending them crashing to the canvas in a heap. The crowd boos the brutal, underhanded strike as BUN DABLUNT stands over their fallen opponent, soaking in the hatred while David the Merman gasps for air.


Late

Discus Clothesline


brawl 130%

Your next move gains between +20% and +60% Brawl.

Late

DDT


grapple 150%
130 150

BUN DABLUNT methodically hooks David the Merman's head, taking time to adjust the hold with calculated precision before dropping back with a picture-perfect DDT that spikes David the Merman into the canvas, the crowd booing both competitors as BUN DABLUNT rolls away, showing no remorse for the brutal impact.

BUN DABLUNT hoists David the Merman into position and drives them skull-first into the canvas with a devastating Rampage, the sickening thud echoing through the arena as the crowd boos both competitors, witnessing David the Merman crumple into a motionless heap while BUN DABLUNT sneers victoriously.

Loser Winner
2 5

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.