← Back to history

Nov 0001

Early

Crossbody


aerial 100%
Early

Punches


brawl 100%
82 65

THE BODY launches off the ropes with a picture-perfect crossbody, catching Jason Smith completely off-guard and driving him hard into the canvas. The crowd boos loudly as the cowardly heel takes advantage of Jason Smith's early match focus, crashing down with full aerial impact and immediately hooking the leg for a cover attempt.


Early

Backdrop Suplex


grapple 100%
Early

Kicks


speed 100%
74 53

THE BODY clinches Jason Smith from behind with technical precision, expertly hooking both arms under for perfect leverage before snapping backwards with textbook form, driving Jason Smith overhead and planting shoulders-first into the canvas with a crisp backdrop suplex that draws immediate boos from the crowd as the heel grins wickedly at the early statement.


Early

Kicks


speed 100%
Early

Body Slam


power 100%
35 38

Jason Smith catches the opportunistic THE BODY attempting a cheap shot, hoisting the heel effortlessly into the air before driving them down with a thunderous body slam that shakes the ring. The crowd erupts as THE BODY arches their back in pain, the devastating impact leaving them gasping on the mat while Jason Smith stands tall.


Mid

Headbutt


brawl 125%
Mid

Headbutt


brawl 125%
24 81

Jason Smith has had enough of THE BODY's dirty tactics and fires back with a thunderous headbutt that echoes through the arena! The crowd roars its approval as THE BODY staggers backward, dazed and momentarily stunned by the raw, street-fight justice delivered by the fed-up hero.


Mid

Corner Splash


speed 125%
Mid

Corner Splash


speed 125%
44 66

Jason Smith charges across the ring with lightning speed, catching THE BODY off-guard in the corner before unleashing a thunderous splash that crushes the air from their opponent's lungs. The crowd erupts as THE BODY crumples to the mat, clutching their ribs while Jason Smith feeds off the roaring approval.


Mid

Dropkick


aerial 125%
Mid

Power Slam


power 125%
103 48

THE BODY springs off the middle rope with surprising agility, launching both boots squarely into Jason Smith's chest with a picture-perfect dropkick that sends the crowd favorite crashing hard to the canvas, while the heel smirks arrogantly at the booing audience, clearly pleased with the aerial assault.


Late

Lariat


brawl 150%
Late

Lariat


brawl 150%
29 98

Jason Smith charges across the ring with righteous fury, swinging a brutal lariat that connects flush with THE BODY's jaw, sending the despised heel spinning inside-out before crashing hard to the canvas. The exhausted crowd erupts in thunderous cheers as THE BODY writhes in agony, clutching their throat.


Late

Top Rope Splash


aerial 150%
Late

Vertical Suplex


power 150%
123 57

THE BODY scales the turnbuckles while Jason Smith lies vulnerable, then launches into a picture-perfect splash from the top rope, crashing down with devastating precision as the crowd erupts in boos. The high-risk maneuver connects flush, driving every bit of air from Jason Smith's lungs as THE BODY hooks the leg for what could be the finish.


Late

Super Kick


speed 150%
Late

Super Kick


speed 150%
53 80

Jason Smith tunes up the band in the corner as the crowd roars, and when THE BODY stumbles to his feet, delivers a lightning-quick superkick that catches him flush on the jaw—the crack echoing through the arena as the heel crumples to the mat in a heap while the fans explode in approval.

Jason Smith hoists the struggling THE BODY high overhead, the crowd roaring as Rampage comes crashing down with thunderous impact. THE BODY crumples to the mat, motionless, as Jason Smith hooks the leg for the decisive three-count victory.

Loser Winner
4 5

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, and guide them through feuds, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring and perform in feud angles. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Feuds and Heat

Once signed, wrestlers can feud with others in the promotion to build Heat. Heat increases the likelihood that two wrestlers will be booked against each other at the next event. Over time, Heat fades and may be less effective in certain situations. Wrestlers can only feud with opponents within 12 ranks above or below their current rank.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Heat between the two wrestlers resets to zero. Both wrestlers gain experience, and if they've earned enough, they level up.