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Dec 0001

Early

Body Slam


power 100%
Early

Body Slam


power 100%
15 65

Ye Olden Pigu stalks Red Redson into the corner, grabbing a handful of tights before hoisting the fan favorite high overhead with pure brute strength. The heel holds Red Redson suspended for a moment, letting gravity do its work before driving them down with a thunderous body slam that shakes the canvas. The crowd boos as Ye Olden Pigu flexes arrogantly over the fallen Red Redson.


Early

Backdrop Suplex


grapple 100%
Early

Backdrop Suplex


grapple 100%
43 65

Ye Olden Pigu clinches Red Redson from behind with technical precision, expertly hooking both arms under for perfect leverage before snapping backwards with textbook form, driving Red Redson overhead and planting shoulders-first into the canvas with a crisp backdrop suplex that draws immediate boos from the crowd as the heel grins wickedly at the early statement.


Early

Crossbody


aerial 100%
Early

Punches


brawl 100%
65 52

Red Redson sprints off the ropes with explosive momentum, launching into a picture-perfect crossbody that catches Ye Olden Pigu square in the chest, sending the heel crashing to the mat as the crowd erupts in approval of the high-flying offense.


Mid

Boston Crab


grapple 125%
Mid

Headbutt


brawl 125%
54 65

Ye Olden Pigu rakes Red Redson's eyes to stop his momentum, then unleashes a vicious headbutt that echoes through the arena, splitting open Red Redson's forehead as the crowd erupts in boos at the blatant street-fight tactics that leave the fan favorite staggering backward.


Mid

Dropkick


aerial 125%
Mid

Power Slam


power 125%
81 81

Ye Olden Pigu catches the charging Red Redson mid-ring, hoisting them high overhead with a show of raw strength before driving them brutally into the canvas with a thunderous power slam that shakes the ring, drawing venomous boos as Ye Olden Pigu flexes over the crumpled hero.


Mid

Power Slam


power 125%
Mid

Boston Crab


grapple 125%
19 81

Ye Olden Pigu methodically traps Red Redson's legs, flipping them over with cruel precision into a textbook Boston Crab, leaning back with technical malice as the crowd boos the submission hold. Red Redson grimaces in agony, clawing desperately toward the ropes while Ye Olden Pigu wrenches the hold deeper, displaying masterful grappling control that has the face competitor trapped center-ring.


Late

Super Kick


speed 150%
Late

Super Kick


speed 150%
98 20

Red Redson tunes up the band in the corner, stomping the mat rhythmically as the crowd roars in anticipation, and when Ye Olden Pigu staggers to their feet, Red Redson explodes forward with lightning speed, connecting flush with a devastating Super Kick that echoes throughout the arena, sending Ye Olden Pigu crashing to the canvas as the fans erupt in celebration.


Late

Vertical Suplex


power 150%
Late

DDT


grapple 150%
23 98

Ye Olden Pigu hooks Red Redson's head with calculated precision, wrenching the hold tighter as the exhausted fan-favorite struggles to counter. With textbook technique, the heel drops straight down, drilling Red Redson's skull into the canvas with a perfectly executed DDT that draws venomous boos from the capacity crowd.

Ye Olden Pigu catches Red Redson stumbling off the ropes and unleashes Right in the Pigu, a devastating strike that cracks across Red Redson's jaw with sickening force, dropping the fan favorite in a heap as the arena erupts in boos for the ruthless knockout.

Loser Winner
2 5

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.