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Aug 0001

0
Early

Backdrop Suplex


grapple 100%
Early

Crossbody


aerial 100%
58 61

WHITE MEAT sprints off the ropes with explosive momentum, launching into a picture-perfect crossbody that catches Razor Doom square in the chest, sending the heel crashing to the mat as the crowd erupts in approval of the high-flying offense.


Early

Punches


brawl 100%
Early

Backdrop Suplex


grapple 100%
40 82

WHITE MEAT locks in a tight waistlock, demonstrating technical precision as they arch back and launch Razor Doom overhead with a textbook backdrop suplex. The heel crashes hard onto the mat, and the crowd roars its approval as WHITE MEAT maintains control with flawless grappling fundamentals.


Early

Kicks


speed 100%
Early

Kicks


speed 100%
47 31

Razor Doom unleashes a lightning-quick flurry of stiff kicks to WHITE MEAT's legs and midsection, each strike landing with sharp precision before the fan-favorite can mount a defense, forcing WHITE MEAT to stumble backward as the crowd voices their displeasure with the heel's aggressive tactics.


Mid

Headbutt


brawl 125%
Mid

Corner Splash


speed 125%
50 39

Razor Doom rakes WHITE MEAT's eyes to stop his momentum, then unleashes a vicious headbutt that echoes through the arena, splitting open WHITE MEAT's forehead as the crowd erupts in boos at the blatant street-fight tactics that leave the fan favorite staggering backward.


Mid

Power Slam


power 125%
Mid

Headbutt


brawl 125%
81 28

Razor Doom catches WHITE MEAT off the ropes and hoists him high overhead before violently drilling him into the canvas with a thunderous power slam, the ring shaking from the devastating impact. The crowd erupts in boos as Razor Doom flexes arrogantly over the fallen WHITE MEAT, relishing the destruction.


Mid

Corner Splash


speed 125%
Mid

Boston Crab


grapple 125%
59 103

WHITE MEAT methodically turns over Razor Doom, stepping through and sitting back deep into a textbook Boston Crab. The technical precision forces the heel to claw desperately at the canvas as WHITE MEAT leans back further, applying relentless pressure to the lower back. The crowd roars its approval as Razor Doom grimaces in agony, trapped in the masterfully applied submission hold.


Late

Super Kick


speed 150%
Late

DDT


grapple 150%
71 123

WHITE MEAT locks in the front facelock with technical precision, plants their feet, and drops backward, driving Razor Doom's skull into the canvas with a picture-perfect DDT that sends the crowd into a frenzy as the heel crumples to the mat.


Late

Vertical Suplex


power 150%
Late

Super Kick


speed 150%
98 47

Razor Doom hoists the exhausted WHITE MEAT high overhead, holding him suspended for an excruciating moment to maximize the damage before driving him brutally into the canvas with a thunderous vertical suplex, drawing massive heat from the crowd as WHITE MEAT arches his back in agony.


Late

Lariat


brawl 150%
Late

Top Rope Splash


aerial 150%
60 92

WHITE MEAT ascends to the top turnbuckle as the exhausted Razor Doom writhes below, then launches into a picture-perfect splash from the heavens, crashing down with full body impact as the crowd erupts in thunderous approval while Razor Doom convulses from the devastating high-flying assault.

WHITE MEAT cuts off Razor Doom's desperate comeback attempt with a thunderous Checkmate, the devastating strike connecting flush and sending the heel crashing to the canvas in a heap as the crowd erupts in approval, the referee counting the decisive three-count victory.

Loser Winner
4 5

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, and guide them through feuds, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring and perform in feud angles. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Feuds and Heat

Once signed, wrestlers can feud with others in the promotion to build Heat. Heat increases the likelihood that two wrestlers will be booked against each other at the next event. Over time, Heat fades and may be less effective in certain situations. Wrestlers can only feud with opponents within 12 ranks above or below their current rank.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Heat between the two wrestlers resets to zero. Both wrestlers gain experience, and if they've earned enough, they level up.