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Feb 0001

Early

Punches


brawl 100%
Early

Body Slam


power 100%
65 62

J.Burroughs unleashes a furious barrage of right hands, backing William King into the corner as the crowd roars with approval. The heel desperately tries to cover up, but J.Burroughs's relentless strikes connect cleanly, snapping William King's head back with each brutal impact until the official steps in to break it up.


Early

Kicks


speed 100%
Early

Punches


brawl 100%
68 37

J.Burroughs unleashes a lightning-quick flurry of rapid-fire kicks to William King's legs and midsection, the speed forcing the heel to backpedal defensively as the crowd roars its approval, each strike landing clean before William King can mount any counter.


Early

Crossbody


aerial 100%
Early

Backdrop Suplex


grapple 100%
24 55

William King locks in a technically precise waistlock, wrenching J.Burroughs off balance before executing a textbook backdrop suplex that sends the fan favorite crashing to the canvas. The heel smirks at the booing crowd while maintaining wrist control, demonstrating superior grappling fundamentals as J.Burroughs grimaces from the impact.


Mid

Spinning Backfist


brawl 75%
speed 50%

Your next move gains between +5% and +40% Brawl.

Mid

Boston Crab


grapple 125%
83 69

J.Burroughs catches William King jawing at the referee and suddenly spins through with a vicious backfist that cracks across the heel's jaw, sending spit flying as the crowd roars its approval, William King crumpling backward into the ropes from the street-fight style impact.


Mid

Dropkick


aerial 125%
Mid

Corner Splash


speed 125%
30 65

William King whips J.Burroughs hard into the turnbuckles and immediately charges across the ring with blinding speed, crushing J.Burroughs with a devastating corner splash that drives all the air from the hero's lungs as the crowd erupts in boos at the ruthless attack.


Mid

Headbutt


brawl 125%
Mid

Headbutt


brawl 125%
81 46

J.Burroughs has had enough of William King's dirty tactics and fires back with a vicious headbutt that sends the villain staggering backward into the ropes, drawing a roar of approval from the crowd as William King clutches their forehead in pain.


Late

Super Kick


speed 150%
Late

Vertical Suplex


power 150%
102 93

J.Burroughs tunes up the band in the corner, stomping the mat rhythmically as the crowd roars in anticipation, and when William King staggers to their feet, J.Burroughs explodes forward with lightning speed, connecting flush with a devastating Super Kick that echoes throughout the arena, sending William King crashing to the canvas as the fans erupt in celebration.

J.Burroughs hoists the defiant William King onto their shoulders, the arena erupting as they charge forward and drive them into the canvas with thunderous force—the Double leg takdedown connects perfectly! The impact echoes through the building as William King lies motionless, and the referee counts three to a deafening roar of approval.

Winner Loser
5 2

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, and guide them through feuds, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring and perform in feud angles. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Feuds and Heat

Once signed, wrestlers can feud with others in the promotion to build Heat. Heat increases the likelihood that two wrestlers will be booked against each other at the next event. Over time, Heat fades and may be less effective in certain situations. Wrestlers can only feud with opponents within 12 ranks above or below their current rank.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Heat between the two wrestlers resets to zero. Both wrestlers gain experience, and if they've earned enough, they level up.