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Mar 0001

Early

Kicks


speed 100%
Early

Body Slam


power 100%
65 52

SUPERSTUD unleashes a lightning-fast flurry of kicks, targeting Joshua Nelson's legs and midsection with blinding speed, each strike landing with precision as the crowd roars its approval while the heel desperately tries to cover up and retreat.


Early

Forearm Strikes


brawl 90%

Your opponent's next move loses 15% Grapple and Speed.

Early

Backdrop Suplex


grapple 100%
63 33

SUPERSTUD backs Joshua Nelson into the corner and unleashes a furious barrage of stiff forearm strikes, each shot snapping the head back as the crowd roars its approval. The relentless brawling assault leaves Joshua Nelson slumped against the turnbuckles, desperately trying to cover up as SUPERSTUD lands one final thunderous forearm that echoes throughout the arena.


Early

Backdrop Suplex


grapple 100%
Early

Crossbody


aerial 100%
34 43

Joshua Nelson springs off the ropes with surprising agility, launching into a picture-perfect crossbody that catches SUPERSTUD completely off-guard, driving the fresh face down to the mat with a heavy thud as the crowd erupts in boos at the heel's opportunistic aerial assault.


Mid

Dropkick


aerial 125%
Mid

Dropkick


aerial 125%
25 54

Joshua Nelson springs off the middle rope with surprising agility, launching both boots squarely into SUPERSTUD's chest with a picture-perfect dropkick that sends the crowd favorite crashing hard to the canvas, while the heel smirks arrogantly at the booing audience, clearly pleased with the aerial assault.


Mid

Headbutt


brawl 125%
Mid

Power Slam


power 125%
88 65

SUPERSTUD has had enough of Joshua Nelson's dirty tactics and fires back with a thunderous headbutt that echoes through the arena! The crowd roars its approval as Joshua Nelson staggers backward, dazed and momentarily stunned by the raw, street-fight justice delivered by the fed-up hero.


Mid

Boston Crab


grapple 125%
Mid

Headbutt


brawl 125%
43 81

Joshua Nelson takes a cheap shot, stepping in close and cracking SUPERSTUD right between the eyes with a brutal headbutt that echoes through the arena. The crowd erupts in boos as SUPERSTUD staggers backward, momentarily dazed and clutching his forehead while Joshua Nelson smirks at the damage done.


Late

Super Kick


speed 150%
Late

Top Rope Splash


aerial 150%
98 65

SUPERSTUD tunes up the band in the corner, stomping the mat rhythmically as the crowd roars in anticipation, and when Joshua Nelson staggers to their feet, SUPERSTUD explodes forward with lightning speed, connecting flush with a devastating Super Kick that echoes throughout the arena, sending Joshua Nelson crashing to the canvas as the fans erupt in celebration.


Late

DDT


grapple 150%
Late

DDT


grapple 150%
51 50

SUPERSTUD catches the exhausted Joshua Nelson in a front facelock, expertly positioning for the classic DDT. With technical precision honed through years of training, SUPERSTUD drops straight down, spiking Joshua Nelson's skull into the canvas with devastating impact. The arena erupts as Joshua Nelson crumples to the mat, and SUPERSTUD immediately covers for what could be the finish.

SUPERSTUD catches Joshua Nelson rushing in and unleashes Singularity, the devastating strike connecting flush with Joshua Nelson's jaw! The crowd erupts as Joshua Nelson crumples to the canvas, completely unconscious, and SUPERSTUD hooks the leg for the three-count victory.

Winner Loser
5 3

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, and guide them through feuds, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring and perform in feud angles. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Feuds and Heat

Once signed, wrestlers can feud with others in the promotion to build Heat. Heat increases the likelihood that two wrestlers will be booked against each other at the next event. Over time, Heat fades and may be less effective in certain situations. Wrestlers can only feud with opponents within 12 ranks above or below their current rank.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Heat between the two wrestlers resets to zero. Both wrestlers gain experience, and if they've earned enough, they level up.