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Jun 0001

Early

Crossbody


aerial 100%
Early

Crossbody


aerial 100%
26 62

Nervous Ned springs off the ropes with explosive energy, soaring through the air as the crowd erupts in approval. The high-flying crossbody crashes into Steel Savage's chest, taking the heel completely off their feet and driving them hard into the canvas, drawing loud cheers from the fans.


Early

Body Slam


power 100%
Early

Body Slam


power 100%
58 23

Steel Savage catches Nervous Ned off-guard with a cheap shot to the gut, then hoists the fan-favorite high overhead before brutally slamming him spine-first into the canvas with devastating force, drawing immediate boos from the crowd as Nervous Ned arches in pain.


Early

Punches


brawl 100%
Early

Punches


brawl 100%
65 65

Nervous Ned unloads with a flurry of straight right hands, backing Steel Savage into the corner as the crowd roars its approval. The heel desperately tries to cover up, but each punch finds its mark, snapping their head back. Nervous Ned feeds off the energy, landing one final shot that leaves Steel Savage slumped against the turnbuckles.


Mid

Dropkick


aerial 125%
Mid

Dropkick


aerial 125%
33 78

Nervous Ned launches into the air with picture-perfect form, both feet connecting flush with Steel Savage's jaw in a spectacular dropkick that sends the villain crashing hard to the canvas as the crowd roars its approval for the high-flying display of athleticism.


Mid

Corner Splash


speed 125%
Mid

Headbutt


brawl 125%
34 81

Nervous Ned has had enough of Steel Savage's dirty tactics and fires back with a thunderous headbutt that echoes through the arena! The crowd roars its approval as Steel Savage staggers backward, dazed and momentarily stunned by the raw, street-fight justice delivered by the fed-up hero.


Mid

Headbutt


brawl 125%
Mid

Power Slam


power 125%
81 29

Steel Savage rakes Nervous Ned's eyes to stop his momentum, then unleashes a vicious headbutt that echoes through the arena, splitting open Nervous Ned's forehead as the crowd erupts in boos at the blatant street-fight tactics that leave the fan favorite staggering backward.


Late

Top Rope Splash


aerial 150%
Late

Lariat


brawl 150%
39 98

Nervous Ned grits through exhaustion and unleashes a brutal lariat that nearly decapitates Steel Savage, the thunderous clothesline sending the heel spinning inside-out before crashing hard to the mat. The crowd erupts as Nervous Ned stands over the fallen villain, fist still clenched from the devastating strike.


Late

Lariat


brawl 150%
Late

Vertical Suplex


power 150%
98 35

Steel Savage viciously swings a brutal lariat that nearly decapitates Nervous Ned, the sickening impact echoing throughout the arena as the exhausted fan favorite crumples to the canvas. The heel sneers at the booing crowd while standing over the fallen wrestler, celebrating the devastating clothesline with malicious satisfaction.


Late

Vertical Suplex


power 150%
Late

DDT


grapple 150%
87 45

Steel Savage hoists the exhausted Nervous Ned high overhead, holding him suspended for several agonizing seconds to showcase dominance before driving him brutally into the canvas with a thunderous vertical suplex. The impact echoes through the arena as boos rain down, Nervous Ned clutching his spine while Steel Savage smirks callously at the destruction.

Steel Savage and Nervous Ned collide mid-ring with simultaneous attempts, the impact sending both crashing to the canvas in a tangled heap. Neither moves as the referee counts, the arena frozen in stunned silence watching two warriors down and motionless.

Draw Draw
4 4

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, and guide them through feuds, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring and perform in feud angles. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Feuds and Heat

Once signed, wrestlers can feud with others in the promotion to build Heat. Heat increases the likelihood that two wrestlers will be booked against each other at the next event. Over time, Heat fades and may be less effective in certain situations. Wrestlers can only feud with opponents within 12 ranks above or below their current rank.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Heat between the two wrestlers resets to zero. Both wrestlers gain experience, and if they've earned enough, they level up.