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Nov 0001

Early

Body Slam


power 100%
Early

Crossbody


aerial 100%
60 40

Flesh Wrecker stalks The Monster into the corner, grabbing a handful of tights before hoisting the fan favorite high overhead with pure brute strength. The heel holds The Monster suspended for a moment, letting gravity do its work before driving them down with a thunderous body slam that shakes the canvas. The crowd boos as Flesh Wrecker flexes arrogantly over the fallen The Monster.


Early

Punches


brawl 100%
Early

Kicks


speed 100%
10 57

The Monster unleashes a lightning-fast flurry of kicks, striking Flesh Wrecker's legs and midsection with rapid-fire precision before the heel can mount any defense, backing the villain into the corner as the crowd roars its approval.


Early

Backdrop Suplex


grapple 100%
Early

Punches


brawl 100%
65 42

Flesh Wrecker cinches in a tight waistlock and executes a textbook backdrop suplex, arching back with technical precision to dump The Monster squarely on their shoulders. The heel smirks at the booing crowd while maintaining wrist control, transitioning smoothly into a grounded position as the face grimaces from the impact.


Mid

Boston Crab


grapple 125%
Mid

Headbutt


brawl 125%
81 53

Flesh Wrecker wrenches back on the Boston Crab with technical precision, grinding The Monster's spine at a brutal angle while the crowd boos mercilessly. The heel ignores the referee's position checks, applying extra torque and sitting deeper to maximize The Monster's suffering, drawing anguished groans from the trapped babyface.


Mid

Dropkick


aerial 125%
Mid

Power Slam


power 125%
73 81

The Monster catches the charging Flesh Wrecker with explosive force, hoisting the heel onto their shoulder before driving them spine-first into the canvas with a thunderous power slam that shakes the ring, drawing a roar of approval from the capacity crowd as Flesh Wrecker writhes in agony.


Mid

Headbutt


brawl 125%
Mid

Dropkick


aerial 125%
13 50

The Monster launches himself skyward with incredible elevation, his boots connecting perfectly with Flesh Wrecker's jaw in a picture-perfect dropkick that sends the villain crashing to the canvas. The crowd erupts as Flesh Wrecker clutches his face in pain, rolling toward the ropes while The Monster kips up to his feet.


Late

Top Rope Splash


aerial 150%
Late

Lariat


brawl 150%
87 63

Flesh Wrecker scales the turnbuckles while The Monster lies vulnerable, then launches into a picture-perfect splash from the top rope, crashing down with devastating precision as the crowd erupts in boos. The high-risk maneuver connects flush, driving every bit of air from The Monster's lungs as Flesh Wrecker hooks the leg for what could be the finish.


Late

DDT


grapple 150%
Late

Top Rope Splash


aerial 150%
98 60

Flesh Wrecker hooks The Monster's head with calculated precision, wrenching the hold tighter as the exhausted fan-favorite struggles to counter. With textbook technique, the heel drops straight down, drilling The Monster's skull into the canvas with a perfectly executed DDT that draws venomous boos from the capacity crowd.

Flesh Wrecker hoists the struggling The Monster up into position, ignoring the deafening boos as he drives him down with a sickening Ruin that leaves The Monster crumpled and motionless on the canvas, the heel standing over his fallen opponent with a cruel smirk as the referee counts three.

Winner Loser
5 3

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, and guide them through feuds, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring and perform in feud angles. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Feuds and Heat

Once signed, wrestlers can feud with others in the promotion to build Heat. Heat increases the likelihood that two wrestlers will be booked against each other at the next event. Over time, Heat fades and may be less effective in certain situations. Wrestlers can only feud with opponents within 12 ranks above or below their current rank.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Heat between the two wrestlers resets to zero. Both wrestlers gain experience, and if they've earned enough, they level up.