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Dec 0001

Early

Punches


brawl 100%
Early

Kicks


speed 100%
40 65

Glad Proletariat unleashes a lightning-quick flurry of stiff kicks to Razor Doom's legs and midsection, each strike snapping with rapid-fire precision as the crowd boos both competitors, with Razor Doom buckling backward against the ropes from the sudden assault.


Early

Kicks


speed 100%
Early

Backdrop Suplex


grapple 100%
47 70

Glad Proletariat expertly hooks Razor Doom's arm and lifts with technical precision, bridging back to plant the opponent squarely on their shoulders with a textbook backdrop suplex that draws grudging acknowledgment from the crowd despite both competitors' villainous reputations.


Early

Backdrop Suplex


grapple 100%
Early

Body Slam


power 100%
58 23

Razor Doom exploits an opening with clinical precision, wrapping up Glad Proletariat and hoisting them overhead with a textbook backdrop suplex, dropping them spine-first onto the canvas. The technically sound execution draws grudging acknowledgment from the crowd as Glad Proletariat writhes in pain, clutching their back while Razor Doom sneers arrogantly.


Mid

Power Slam


power 125%
Mid

Power Slam


power 125%
81 29

Razor Doom catches Glad Proletariat charging in, hoisting them high overhead with brutal force before driving them spine-first into the canvas with a thunderous power slam that shakes the ring, drawing jeers from the crowd as both heels show no mercy in their vicious collision.


Mid

Boston Crab


grapple 125%
Mid

Boston Crab


grapple 125%
73 88

Glad Proletariat methodically turns Razor Doom onto his stomach, stepping through the legs with technical precision before sitting back deep into a textbook Boston Crab, wrenching the lower back and spine as Razor Doom claws desperately at the canvas, the crowd jeering both competitors as the submission hold is locked in tight.


Mid

Corner Splash


speed 125%
Mid

Corner Splash


speed 125%
59 81

Glad Proletariat charges across the ring with explosive velocity, catching Razor Doom off-guard as they slam into them in the corner with a brutal splash. The impact crushes Razor Doom against the turnbuckles as the crowd boos the reckless abandon, Glad Proletariat quickly backing away with a sneer while Razor Doom slumps forward, gasping for air.


Late

Lariat


brawl 150%
Late

Super Kick


speed 150%
60 98

Glad Proletariat catches Razor Doom charging in and explosively unloads a devastating Super Kick, the lightning-quick boot cracking flush against the jaw with surgical precision. Razor Doom crumples to the canvas in a heap as the crowd jeers the opportunistic strike, Glad Proletariat sneering triumphantly over the fallen body.

Glad Proletariat wrenches back on the Contentment, torquing Razor Doom's joints at a sickening angle as the crowd boos both competitors. Razor Doom fights desperately but finally taps out in agony, and Glad Proletariat refuses to release the hold even after the bell, drawing nuclear heat before finally standing over their defeated rival.

Loser Winner
2 5

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.