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Apr 0001

Early

Punches


brawl 100%
Early

Body Slam


power 100%
65 65

SMASHER hoists the protesting Pinky Snide high into the air with raw power, holding them aloft for a moment as the crowd roars its approval, before driving them hard into the canvas with a thunderous body slam that shakes the ring and leaves Pinky Snide arching their back in pain.


Early

Kicks


speed 100%
Early

Kicks


speed 100%
49 65

SMASHER unleashes a lightning-quick flurry of rapid-fire kicks to Pinky Snide's legs and midsection, the speed forcing the heel to backpedal defensively as the crowd roars its approval, each strike landing clean before Pinky Snide can mount any counter.


Early

Body Slam


power 100%
Early

Backdrop Suplex


grapple 100%
51 20

Pinky Snide stalks SMASHER into the corner, grabbing a handful of tights before hoisting the fan favorite high overhead with pure brute strength. The heel holds SMASHER suspended for a moment, letting gravity do its work before driving them down with a thunderous body slam that shakes the canvas. The crowd boos as Pinky Snide flexes arrogantly over the fallen SMASHER.


Mid

Power Slam


power 125%
Mid

Power Slam


power 125%
64 81

SMASHER hoists the protesting Pinky Snide onto their shoulder with raw strength, pausing for a moment as the crowd roars its approval, then drives them down hard into the canvas with a thunderous power slam that shakes the ring, leaving the heel sprawled and gasping for air.


Mid

Headbutt


brawl 125%
Mid

Dropkick


aerial 125%
81 39

Pinky Snide rakes SMASHER's eyes to stop his momentum, then unleashes a vicious headbutt that echoes through the arena, splitting open SMASHER's forehead as the crowd erupts in boos at the blatant street-fight tactics that leave the fan favorite staggering backward.


Mid

Boston Crab


grapple 125%
Mid

Corner Splash


speed 125%
41 81

SMASHER charges across the ring with lightning speed, catching Pinky Snide against the turnbuckles with a devastating corner splash that draws a thunderous ovation from the crowd. The impact crushes the air from Pinky Snide's lungs as SMASHER's momentum flattens the heel against the pads, leaving Pinky Snide slumped and gasping.


Late

Super Kick


speed 150%
Late

Super Kick


speed 150%
74 98

SMASHER tunes up the band in the corner as the crowd roars, and when Pinky Snide stumbles to his feet, delivers a lightning-quick superkick that catches him flush on the jaw—the crack echoing through the arena as the heel crumples to the mat in a heap while the fans explode in approval.


Late

DDT


grapple 150%
Late

Top Rope Splash


aerial 150%
50 47

Pinky Snide hooks SMASHER's head with calculated precision, wrenching the hold tighter as the exhausted fan-favorite struggles to counter. With textbook technique, the heel drops straight down, drilling SMASHER's skull into the canvas with a perfectly executed DDT that draws venomous boos from the capacity crowd.


Late

Lariat


brawl 150%
Late

Vertical Suplex


power 150%
98 98

SMASHER digs deep into their reserves and hoists the defiant Pinky Snide skyward, holding them inverted as the crowd roars with approval. After an agonizing vertical stall that showcases incredible strength despite late-match exhaustion, SMASHER drops backward with devastating impact, driving Pinky Snide skull-first into the canvas with authority.

SMASHER hoists the despised Pinky Snide high overhead, the crowd roaring in approval as they deliver the devastating Blindside, driving the villain spine-first into the canvas with thunderous force—Pinky Snide crumples motionless as the arena explodes in celebration.

Loser Winner
3 4

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, and guide them through feuds, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring and perform in feud angles. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Feuds and Heat

Once signed, wrestlers can feud with others in the promotion to build Heat. Heat increases the likelihood that two wrestlers will be booked against each other at the next event. Over time, Heat fades and may be less effective in certain situations. Wrestlers can only feud with opponents within 12 ranks above or below their current rank.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Heat between the two wrestlers resets to zero. Both wrestlers gain experience, and if they've earned enough, they level up.