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Sep 0001

Early

Backdrop Suplex


grapple 100%
Early

Body Slam


power 100%
82 70

Crush locks in a tight waistlock, demonstrating technical precision as they arch back and launch Ichabod Wahoo overhead with a textbook backdrop suplex. The heel crashes hard onto the mat, and the crowd roars its approval as Crush maintains control with flawless grappling fundamentals.


Early

Hammerlock


grapple 90%

Your opponent's next move loses 15% Aerial and Brawl.

Early

Sleeper Slam


power 65%
grapple 35%

If your last move was Grapple, this gains +20% Grapple.

74 61

Crush expertly captures Ichabod Wahoo's arm and smoothly transitions into a tight hammerlock, wrenching the limb behind their back with technical precision. The crowd cheers as Crush applies methodical pressure, forcing Ichabod Wahoo to grimace and reach desperately for the ropes while the face wrestler maintains perfect control of the hold.


Early

Crossbody


aerial 100%
Early

Bearhug


brawl 65%
power 35%

Your next move gains +30% Power.

brawl -15%
Added by Hammerlock
70 48

Crush springs off the ropes with incredible elevation, soaring through the air before crashing down across Ichabod Wahoo's chest with a picture-perfect crossbody that flattens the villain to the canvas as the crowd roars its approval for the high-flying maneuver.


Mid

Frankensteiner


aerial 75%
grapple 50%

Your next move gains +30% Aerial.

Mid

Tiger Feint Kick


speed 75%
power 50%

Your moves gain +15% Speed.

power +30%
Added by Bearhug
94 98

Ichabod Wahoo fakes a dive through the ropes, causing Crush to brace for impact, then swiftly swings back and drives both boots into Crush's face with a lightning-quick Tiger Feint Kick that draws immediate boos from the crowd as the deceived hero crumples to the canvas.


Mid

Diving Forearm


aerial 115%

Your opponent's next move loses 35% Grapple.

aerial +30%
Added by Frankensteiner
Mid

Gorilla Press


power 115%

Your opponent's next move loses 35% Aerial.

102 81

Crush scales to the top rope with purpose, measuring the dazed Ichabod Wahoo below before launching into a picture-perfect diving forearm that connects flush with the heel's jaw, sending him crashing to the canvas as the crowd erupts in approval of the high-flying justice.


Mid

Boston Crab


grapple 125%
Mid

Power Slam


power 125%
103 88

Crush expertly flips Ichabod Wahoo onto their stomach, stepping through and wrenching back on the legs with textbook precision, applying the Boston Crab with technical mastery. The crowd roars its approval as Ichabod Wahoo writhes in agony, desperately clawing toward the ropes while Crush sits deep, maintaining perfect leverage on the submission hold.

Crush hoists the defiant Ichabod Wahoo onto their shoulders, the crowd roaring in anticipation, then drives them down with devastating force—Apex connects perfectly! Ichabod Wahoo crumples to the mat, motionless, as the referee slides in for the three-count and the arena erupts in celebration.

Winner Loser
5 1

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, and guide them through feuds, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring and perform in feud angles. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Feuds and Heat

Once signed, wrestlers can feud with others in the promotion to build Heat. Heat increases the likelihood that two wrestlers will be booked against each other at the next event. Over time, Heat fades and may be less effective in certain situations. Wrestlers can only feud with opponents within 12 ranks above or below their current rank.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Heat between the two wrestlers resets to zero. Both wrestlers gain experience, and if they've earned enough, they level up.