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Nov 0001

Early

Kicks


speed 100%
Early

Body Slam


power 100%
43 38

Ghost Machine unleashes a lightning-quick barrage of stiff kicks to Kokomo Joe's legs and midsection, each strike snapping with vicious precision as the crowd boos both competitors, leaving Kokomo Joe staggered and grimacing against the ropes.


Early

Body Slam


power 100%
Early

Kicks


speed 100%
41 60

Kokomo Joe unleashes a lightning-quick flurry of stiff kicks to Ghost Machine's legs and midsection, each strike snapping with rapid-fire precision as the crowd boos both competitors, with Ghost Machine buckling backward against the ropes from the sudden assault.


Early

Crossbody


aerial 100%
Early

Crossbody


aerial 100%
53 40

Ghost Machine scales the turnbuckles with calculated precision, measuring Kokomo Joe who's still recovering from the early onslaught. Launching through the air with picture-perfect form, Ghost Machine crashes down across Kokomo Joe's chest with a devastating crossbody, driving all the air from their lungs as both heels hit the canvas hard to a chorus of boos from the disgusted crowd.


Mid

Corner Splash


speed 125%
Mid

Power Slam


power 125%
54 48

Ghost Machine charges across the ring with explosive velocity, catching Kokomo Joe perfectly as they slump in the corner, the impact driving every ounce of air from their lungs. The crowd boos the ruthless exchange as Ghost Machine quickly backs away, leaving Kokomo Joe gasping and clutching their ribs while staggering forward.


Mid

Power Slam


power 125%
Mid

Headbutt


brawl 125%
51 74

Kokomo Joe rakes Ghost Machine's eyes to break free, then viciously smashes his forehead into Ghost Machine's nose in a brutal street-fight fashion, drawing boos from the disgusted crowd as Ghost Machine stumbles backward clutching his face while Kokomo Joe sneers at the damage inflicted.


Mid

Dropkick


aerial 125%
Mid

Dropkick


aerial 125%
66 50

Ghost Machine springs off the middle rope with explosive height, twisting mid-air before driving both boots square into Kokomo Joe's jaw with a picture-perfect dropkick that echoes throughout the arena. Kokomo Joe crumples to the mat as the crowd boos both competitors, though some can't help but appreciate the aerial excellence on display.


Late

Vertical Suplex


power 150%
Late

Super Kick


speed 150%
62 90

Kokomo Joe measures up the exhausted Ghost Machine, suddenly stomping the mat to draw attention before exploding forward with lightning-quick precision, her boot cracking viciously against Ghost Machine's jaw in a devastating Super Kick that echoes throughout the arena, dropping her opponent in a heap as the crowd voices their disdain for both competitors.


Late

Lariat


brawl 150%
Late

Lariat


brawl 150%
108 89

Ghost Machine staggers forward and brutally clubs Kokomo Joe across the throat with a vicious lariat, sending them crashing to the mat in a heap as the crowd boos both competitors, Ghost Machine standing over their fallen opponent with a sneer of contempt.

Ghost Machine catches Kokomo Joe off-guard and delivers a devastating Deathwish, the impact echoing throughout the arena as Kokomo Joe crumples to the canvas, completely unconscious. The crowd boos both competitors as the referee counts the pin, Ghost Machine smirking with ruthless satisfaction.

Winner Loser
5 3

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, and guide them through feuds, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring and perform in feud angles. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Feuds and Heat

Once signed, wrestlers can feud with others in the promotion to build Heat. Heat increases the likelihood that two wrestlers will be booked against each other at the next event. Over time, Heat fades and may be less effective in certain situations. Wrestlers can only feud with opponents within 12 ranks above or below their current rank.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Heat between the two wrestlers resets to zero. Both wrestlers gain experience, and if they've earned enough, they level up.