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Mar 0001

Early

Kicks


speed 100%
Early

Punches


brawl 100%
47 62

MR HANDSOME corners Razor Doom and unleashes a barrage of vicious closed-fist punches, each shot connecting with brutal intent as the referee struggles to maintain control. The crowd boos both competitors as MR HANDSOME backs off momentarily, leaving Razor Doom dazed against the turnbuckles.


Early

Body Slam


power 100%
Early

Kicks


speed 100%
65 26

Razor Doom muscles MR HANDSOME up with brutal force, hoisting them high overhead before driving them spine-first into the canvas with a thunderous body slam that shakes the ring, drawing boos from the crowd as both villains battle for supremacy early in this heated contest.


Early

Backdrop Suplex


grapple 100%
Early

Body Slam


power 100%
58 51

Razor Doom exploits an opening with clinical precision, wrapping up MR HANDSOME and hoisting them overhead with a textbook backdrop suplex, dropping them spine-first onto the canvas. The technically sound execution draws grudging acknowledgment from the crowd as MR HANDSOME writhes in pain, clutching their back while Razor Doom sneers arrogantly.


Mid

Headbutt


brawl 125%
Mid

Headbutt


brawl 125%
26 78

MR HANDSOME rakes Razor Doom's eyes to break free, then viciously smashes his forehead into Razor Doom's nose in a brutal street-fight fashion, drawing boos from the disgusted crowd as Razor Doom stumbles backward clutching his face while MR HANDSOME sneers at the damage inflicted.


Mid

Corner Splash


speed 125%
Mid

Corner Splash


speed 125%
59 33

Razor Doom charges across the ring with explosive velocity, catching MR HANDSOME perfectly as they slump in the corner, the impact driving every ounce of air from their lungs. The crowd boos the ruthless exchange as Razor Doom quickly backs away, leaving MR HANDSOME gasping and clutching their ribs while staggering forward.


Mid

Boston Crab


grapple 125%
Mid

Power Slam


power 125%
73 64

Razor Doom methodically turns MR HANDSOME onto his stomach, stepping through the legs with technical precision before sitting back deep into a textbook Boston Crab, wrenching the lower back and spine as MR HANDSOME claws desperately at the canvas, the crowd jeering both competitors as the submission hold is locked in tight.


Late

Super Kick


speed 150%
Late

Super Kick


speed 150%
71 39

Razor Doom tunes up the band with theatrical mockery, and as the exhausted MR HANDSOME stumbles forward, he explodes with lightning-quick precision, drilling a devastating Super Kick square into MR HANDSOME's jaw that echoes throughout the arena, dropping him instantly to the canvas as the crowd boos both competitors with equal disdain.

Razor Doom hoists the staggering MR HANDSOME onto their shoulders, spinning them around before driving them skull-first into the canvas with a brutal Dead End. The impact echoes through the arena as MR HANDSOME crumples lifelessly, and the crowd erupts in disgust as Razor Doom arrogantly makes the cover for the three-count.

Winner Loser
5 2

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, and guide them through feuds, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring and perform in feud angles. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Feuds and Heat

Once signed, wrestlers can feud with others in the promotion to build Heat. Heat increases the likelihood that two wrestlers will be booked against each other at the next event. Over time, Heat fades and may be less effective in certain situations. Wrestlers can only feud with opponents within 12 ranks above or below their current rank.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Heat between the two wrestlers resets to zero. Both wrestlers gain experience, and if they've earned enough, they level up.