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Sep 0001

Early

Crossbody


aerial 100%
Early

Kicks


speed 100%
65 65

Red Redson unleashes a lightning-fast flurry of kicks, targeting Billionaire Bill's legs and midsection with blinding speed, each strike landing with precision as the crowd roars its approval while the heel desperately tries to cover up and retreat.


Early

Kicks


speed 100%
Early

Crossbody


aerial 100%
43 65

Red Redson springs off the ropes with explosive energy, soaring through the air as the crowd erupts in approval. The high-flying crossbody crashes into Billionaire Bill's chest, taking the heel completely off their feet and driving them hard into the canvas, drawing loud cheers from the fans.


Early

Punches


brawl 100%
Early

Body Slam


power 100%
24 15

Billionaire Bill backs Red Redson into the corner and unleashes a vicious flurry of closed-fist punches, blatantly ignoring the referee's warnings as the crowd boos mercilessly. The heel continues the illegal assault, driving punch after brutal punch into Red Redson's jaw before finally stepping back with a smug grin, leaving the fan-favorite reeling against the turnbuckles.


Mid

Dropkick


aerial 125%
Mid

Dropkick


aerial 125%
81 81

Red Redson springs off the ropes with lightning precision, launching into a picture-perfect dropkick that catches Billionaire Bill square in the chest, sending the heel crashing hard into the turnbuckles as the crowd erupts in approval of the high-flying justice.


Mid

Boston Crab


grapple 125%
Mid

Corner Splash


speed 125%
69 81

Red Redson whips Billionaire Bill into the corner and explodes across the ring with lightning speed, crushing the cornered heel with a devastating splash that draws a roar from the crowd as Billionaire Bill crumples to the mat, gasping for air.


Mid

Headbutt


brawl 125%
Mid

Boston Crab


grapple 125%
30 54

Red Redson methodically turns over Billionaire Bill, stepping through and sitting back deep into a textbook Boston Crab. The technical precision forces the heel to claw desperately at the canvas as Red Redson leans back further, applying relentless pressure to the lower back. The crowd roars its approval as Billionaire Bill grimaces in agony, trapped in the masterfully applied submission hold.


Late

Lariat


brawl 150%
Late

Vertical Suplex


power 150%
36 23

Billionaire Bill viciously swings a brutal lariat that catches Red Redson flush across the throat, the sickening impact echoing throughout the arena as the exhausted hero crumples to the mat. The boos rain down as Billionaire Bill stands over the fallen fan-favorite, soaking in the crowd's hatred while Red Redson clutches at their neck in agony.


Late

Top Rope Splash


aerial 150%
Late

Super Kick


speed 150%
98 98

Red Redson tunes up the band in the corner, stomping the mat rhythmically as the crowd roars in anticipation, and when Billionaire Bill staggers to their feet, Red Redson explodes forward with lightning speed, connecting flush with a devastating Super Kick that echoes throughout the arena, sending Billionaire Bill crashing to the canvas as the fans erupt in celebration.


Late

DDT


grapple 150%
Late

Top Rope Splash


aerial 150%
83 98

Red Redson ascends to the top turnbuckle as the exhausted Billionaire Bill writhes below, then launches into a picture-perfect splash from the heavens, crashing down with full body impact as the crowd erupts in thunderous approval while Billionaire Bill convulses from the devastating high-flying assault.

Red Redson hoists the defiant Billionaire Bill onto their shoulders, the crowd roaring in anticipation, then drives them down with devastating force—FF0000 connects perfectly! Billionaire Bill crumples to the mat, motionless, as the referee slides in for the three-count and the arena erupts in celebration.

Loser Winner
2 4

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, and guide them through feuds, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring and perform in feud angles. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Feuds and Heat

Once signed, wrestlers can feud with others in the promotion to build Heat. Heat increases the likelihood that two wrestlers will be booked against each other at the next event. Over time, Heat fades and may be less effective in certain situations. Wrestlers can only feud with opponents within 12 ranks above or below their current rank.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Heat between the two wrestlers resets to zero. Both wrestlers gain experience, and if they've earned enough, they level up.