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Jul 0001

5
Early

Crossbody


aerial 100%
Early

Punches


brawl 100%
52 51

GIANT LIAR springs off the ropes with surprising agility, launching into a picture-perfect crossbody that catches Old Flattop Joe completely off-guard, driving the fresh face down to the mat with a heavy thud as the crowd erupts in boos at the heel's opportunistic aerial assault.


Early

Kicks


speed 100%
Early

Backdrop Suplex


grapple 100%
12 41

Old Flattop Joe locks in a textbook waistlock, displaying technical precision as GIANT LIAR struggles to escape. With perfect form, Old Flattop Joe bridges back and launches the heel overhead with a crisp backdrop suplex, spiking GIANT LIAR's shoulders into the canvas. The crowd roars its approval as Old Flattop Joe maintains control early in this contest.


Early

Backdrop Suplex


grapple 100%
Early

Body Slam


power 100%
78 38

GIANT LIAR locks in a technically precise waistlock, wrenching Old Flattop Joe off balance before executing a textbook backdrop suplex that sends the fan favorite crashing to the canvas. The heel smirks at the booing crowd while maintaining wrist control, demonstrating superior grappling fundamentals as Old Flattop Joe grimaces from the impact.


Mid

Corner Splash


speed 125%
Mid

Boston Crab


grapple 125%
15 51

Old Flattop Joe methodically turns over GIANT LIAR, stepping through and sitting back deep into a textbook Boston Crab. The technical precision forces the heel to claw desperately at the canvas as Old Flattop Joe leans back further, applying relentless pressure to the lower back. The crowd roars its approval as GIANT LIAR grimaces in agony, trapped in the masterfully applied submission hold.


Mid

Boston Crab


grapple 125%
Mid

Headbutt


brawl 125%
98 64

GIANT LIAR methodically traps Old Flattop Joe's legs, flipping them over with cruel precision into a textbook Boston Crab, leaning back with technical malice as the crowd boos the submission hold. Old Flattop Joe grimaces in agony, clawing desperately toward the ropes while GIANT LIAR wrenches the hold deeper, displaying masterful grappling control that has the face competitor trapped center-ring.


Mid

Power Slam


power 125%
Mid

Corner Splash


speed 125%
75 81

Old Flattop Joe whips GIANT LIAR into the corner and explodes across the ring with lightning speed, crushing the cornered heel with a devastating splash that draws a roar from the crowd as GIANT LIAR crumples to the mat, gasping for air.


Late

Super Kick


speed 150%
Late

DDT


grapple 150%
18 62

Old Flattop Joe locks in the front facelock with technical precision, plants their feet, and drops backward, driving GIANT LIAR's skull into the canvas with a picture-perfect DDT that sends the crowd into a frenzy as the heel crumples to the mat.


Late

DDT


grapple 150%
Late

Super Kick


speed 150%
117 98

GIANT LIAR clutches the exhausted Old Flattop Joe's head, wrenching it into position with calculated malice before dropping backward with a technically precise DDT that spikes the fan favorite's skull into the canvas, drawing venomous boos as GIANT LIAR smirks at the devastated crowd.


Late

Vertical Suplex


power 150%
Late

Vertical Suplex


power 150%
90 57

GIANT LIAR hoists the exhausted Old Flattop Joe high overhead, holding him suspended for several agonizing seconds to showcase dominance before driving him brutally into the canvas with a thunderous vertical suplex. The impact echoes through the arena as boos rain down, Old Flattop Joe clutching his spine while GIANT LIAR smirks callously at the destruction.

GIANT LIAR hoists the struggling Old Flattop Joe up into position, ignoring the deafening boos as he drives him down with a sickening Doomsday that leaves Old Flattop Joe crumpled and motionless on the canvas, the heel standing over his fallen opponent with a cruel smirk as the referee counts three.

Winner Loser
5 4

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, and guide them through feuds, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring and perform in feud angles. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Feuds and Heat

Once signed, wrestlers can feud with others in the promotion to build Heat. Heat increases the likelihood that two wrestlers will be booked against each other at the next event. Over time, Heat fades and may be less effective in certain situations. Wrestlers can only feud with opponents within 12 ranks above or below their current rank.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Heat between the two wrestlers resets to zero. Both wrestlers gain experience, and if they've earned enough, they level up.