← Back to history

May 0001

Early

Kicks


speed 100%
Early

Crossbody


aerial 100%
22 65

Jason Smith sprints off the ropes with explosive momentum, launching into a picture-perfect crossbody that catches Ghost Machine square in the chest, sending the heel crashing to the mat as the crowd erupts in approval of the high-flying offense.


Early

Punches


brawl 100%
Early

Body Slam


power 100%
65 38

Ghost Machine backs Jason Smith into the corner and unleashes a vicious barrage of closed-fist punches, blatantly ignoring the referee's warnings as the crowd erupts in boos, pummeling the fan-favorite with ruthless street-fight brutality until Jason Smith slumps against the turnbuckles.


Early

Body Slam


power 100%
Early

Punches


brawl 100%
41 65

Jason Smith unloads with a flurry of right hands, backing Ghost Machine into the corner as the crowd roars its approval. The rapid-fire punches snap the heel's head back with each connection, Ghost Machine desperately covering up but unable to escape the relentless assault.


Mid

Headbutt


brawl 125%
Mid

Headbutt


brawl 125%
81 81

Jason Smith has had enough of Ghost Machine's dirty tactics and fires back with a vicious headbutt that sends the villain staggering backward into the ropes, drawing a roar of approval from the crowd as Ghost Machine clutches their forehead in pain.


Mid

Corner Splash


speed 125%
Mid

Power Slam


power 125%
28 48

Jason Smith hoists the protesting Ghost Machine onto their shoulder with raw strength, pausing for a moment as the crowd roars its approval, then drives them down hard into the canvas with a thunderous power slam that shakes the ring, leaving the heel sprawled and gasping for air.


Mid

Power Slam


power 125%
Mid

Dropkick


aerial 125%
51 81

Jason Smith launches himself skyward with incredible elevation, his boots connecting perfectly with Ghost Machine's jaw in a picture-perfect dropkick that sends the villain crashing to the canvas. The crowd erupts as Ghost Machine clutches his face in pain, rolling toward the ropes while Jason Smith kips up to his feet.


Late

Super Kick


speed 150%
Late

Top Rope Splash


aerial 150%
33 98

Jason Smith scales the turnbuckles as the exhausted Ghost Machine struggles to rise, the crowd roaring in anticipation. Launching skyward with incredible height, Jason Smith soars through the air and crashes down with a picture-perfect splash, driving every ounce of air from Ghost Machine's lungs as the arena erupts in thunderous cheers.

Jason Smith hoists the despised Ghost Machine high overhead, the crowd roaring in approval as they deliver the devastating Rampage, driving the villain spine-first into the canvas with thunderous force—Ghost Machine crumples motionless as the arena explodes in celebration.

Loser Winner
1 5

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, and guide them through feuds, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring and perform in feud angles. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Feuds and Heat

Once signed, wrestlers can feud with others in the promotion to build Heat. Heat increases the likelihood that two wrestlers will be booked against each other at the next event. Over time, Heat fades and may be less effective in certain situations. Wrestlers can only feud with opponents within 12 ranks above or below their current rank.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Heat between the two wrestlers resets to zero. Both wrestlers gain experience, and if they've earned enough, they level up.