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Oct 0001

Early

Punches


brawl 100%
Early

Kicks


speed 100%
65 65

Old Flattop Joe unleashes a lightning-quick flurry of rapid-fire kicks to Steel Savage's legs and midsection, the speed forcing the heel to backpedal defensively as the crowd roars its approval, each strike landing clean before Steel Savage can mount any counter.


Early

Body Slam


power 100%
Early

Body Slam


power 100%
58 38

Steel Savage stalks Old Flattop Joe into the corner, grabbing a handful of tights before hoisting the fan favorite high overhead with pure brute strength. The heel holds Old Flattop Joe suspended for a moment, letting gravity do its work before driving them down with a thunderous body slam that shakes the canvas. The crowd boos as Steel Savage flexes arrogantly over the fallen Old Flattop Joe.


Early

Crossbody


aerial 100%
Early

Punches


brawl 100%
26 51

Old Flattop Joe unloads with a flurry of straight right hands, backing Steel Savage into the corner as the crowd roars its approval. The heel desperately tries to cover up, but each punch finds its mark, snapping their head back. Old Flattop Joe feeds off the energy, landing one final shot that leaves Steel Savage slumped against the turnbuckles.


Mid

Power Slam


power 125%
Mid

Corner Splash


speed 125%
73 81

Old Flattop Joe whips Steel Savage into the corner and explodes across the ring with lightning speed, crushing the cornered heel with a devastating splash that draws a roar from the crowd as Steel Savage crumples to the mat, gasping for air.


Mid

Corner Splash


speed 125%
Mid

Power Slam


power 125%
34 48

Old Flattop Joe catches the charging Steel Savage with explosive force, hoisting the heel onto their shoulder before driving them spine-first into the canvas with a thunderous power slam that shakes the ring, drawing a roar of approval from the capacity crowd as Steel Savage writhes in agony.


Mid

Dropkick


aerial 125%
Mid

Boston Crab


grapple 125%
33 51

Old Flattop Joe expertly flips Steel Savage onto their stomach, stepping through and wrenching back on the legs with textbook precision, applying the Boston Crab with technical mastery. The crowd roars its approval as Steel Savage writhes in agony, desperately clawing toward the ropes while Old Flattop Joe sits deep, maintaining perfect leverage on the submission hold.


Late

Vertical Suplex


power 150%
Late

Super Kick


speed 150%
87 98

Old Flattop Joe tunes up the band in the corner, stomping the mat rhythmically as the crowd roars in anticipation, and when Steel Savage staggers to their feet, Old Flattop Joe explodes forward with lightning speed, connecting flush with a devastating Super Kick that echoes throughout the arena, sending Steel Savage crashing to the canvas as the fans erupt in celebration.

Old Flattop Joe hoists the defiant Steel Savage onto their shoulders, the arena erupting as they charge forward and drive them into the canvas with thunderous force—the Flapjack connects perfectly! The impact echoes through the building as Steel Savage lies motionless, and the referee counts three to a deafening roar of approval.

Loser Winner
1 5

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, and guide them through feuds, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring and perform in feud angles. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Feuds and Heat

Once signed, wrestlers can feud with others in the promotion to build Heat. Heat increases the likelihood that two wrestlers will be booked against each other at the next event. Over time, Heat fades and may be less effective in certain situations. Wrestlers can only feud with opponents within 12 ranks above or below their current rank.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Heat between the two wrestlers resets to zero. Both wrestlers gain experience, and if they've earned enough, they level up.