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Jul 0001

Early

Bulldog


speed 90%

Your opponent's next move loses 15% Brawl and Power.

Early

Backdrop Suplex


grapple 100%
71 69

SMASHER explodes with lightning-fast reflexes, hooking The Irish Pigu's head and sprinting forward before driving them face-first into the canvas with a crisp bulldog. The crowd roars in appreciation as both competitors show their early-match speed and technical prowess.


Early

Sunset Flip


speed 65%
aerial 35%

Your next move gains +15% Aerial.

Early

Bulldog


speed 90%

Your opponent's next move loses 15% Brawl and Power.

62 63

The Irish Pigu explodes with lightning speed, hooking SMASHER's head in a flash and dropping to the mat with a perfectly executed bulldog. The sudden impact sends SMASHER face-first into the canvas as the crowd roars its approval for both competitors in this early display of athletic prowess.


Early

Kicks


speed 100%
Early

Kicks


speed 100%
79 70

SMASHER unleashes a lightning-quick flurry of kicks, the rapid-fire strikes snapping against The Irish Pigu's midsection and thighs with precision speed that draws an appreciative roar from the crowd as The Irish Pigu staggers backward.


Mid

Corner Splash


speed 125%
Mid

Spinning Heel Kick


speed 115%

Your opponent's next move loses 35% Power.

99 81

SMASHER charges across the ring with blistering speed, closing the distance in a heartbeat before crushing The Irish Pigu against the turnbuckles with a thunderous corner splash that draws an appreciative roar from the crowd witnessing this hard-hitting display of athletic competition.


Mid

Tiger Feint Kick


speed 75%
power 50%

Your moves gain +15% Speed.

power -35%
Added by Spinning Heel Kick
Mid

Boston Crab


grapple 125%
69 86

The Irish Pigu methodically turns SMASHER over and sits back deep into a textbook Boston Crab, applying precise pressure to the lower back. The technical mastery draws respectful applause as SMASHER grimaces in pain, clawing toward the ropes while The Irish Pigu maintains perfect positioning and leverage.


Mid

Spinning Heel Kick


speed 115%

Your opponent's next move loses 35% Power.

speed +15%
Added by Tiger Feint Kick
Mid

Arm Wringer


grapple 115%

Your opponent's next move loses 35% Brawl.

103 79

SMASHER whips around with lightning-quick precision, their spinning heel kick connecting flush with The Irish Pigu's jaw in a blur of motion that sends them staggering backward as the crowd roars in appreciation of the explosive strike's technical excellence.


Late

Spinebuster


power 125%

If your opponent has more Power, this gains +50% Power.

Late

Super Kick


speed 150%
81 105

The Irish Pigu suddenly explodes with a lightning-quick super kick that catches SMASHER square on the jaw, the crack echoing through the arena as the crowd gasps in appreciation of the perfectly-timed strike that sends SMASHER crashing to the canvas.


Late

Rolling Elbow


speed 125%

If your opponent has more Speed, this gains +50% Speed.

speed +15%
Added by Tiger Feint Kick
Late

Rolling Elbow


speed 125%

If your opponent has more Speed, this gains +50% Speed.

speed +50%
Added by Rolling Elbow
111 123

The Irish Pigu spins with lightning-quick precision, their elbow connecting flush against SMASHER's jaw in a devastating strike that echoes through the arena. The crowd erupts in appreciation as SMASHER crumples to the mat, stunned by the sudden impact despite their valiant effort to defend.


Late

Super Kick


speed 150%
speed +15%
Added by Tiger Feint Kick
Late

Springboard Enzuigiri


speed 130%

Your Speed moves have +40% Speed this match.

130 91

SMASHER suddenly springs forward with explosive quickness, their leg whipping up in a blur as the super kick connects flush with The Irish Pigu's jaw, the crack echoing through the arena as the crowd erupts in appreciation for the lightning-fast strike that sends The Irish Pigu crashing to the mat.

SMASHER hoists The Irish Pigu onto their shoulders, the crowd rising to their feet in anticipation. With a mighty roar, SMASHER drives The Irish Pigu down with Blindside, the impact shaking the ring as the arena erupts in thunderous applause for both competitors.

Winner Loser
5 4

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, and guide them through feuds, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring and perform in feud angles. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Feuds and Heat

Once signed, wrestlers can feud with others in the promotion to build Heat. Heat increases the likelihood that two wrestlers will be booked against each other at the next event. Over time, Heat fades and may be less effective in certain situations. Wrestlers can only feud with opponents within 12 ranks above or below their current rank.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Heat between the two wrestlers resets to zero. Both wrestlers gain experience, and if they've earned enough, they level up.