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Feb 0001

Early

Crossbody


aerial 100%
Early

Body Slam


power 100%
55 23

Jebediah Pigu launches off the ropes with a picture-perfect crossbody, catching Nervous Ned completely off-guard and driving him hard into the canvas. The crowd boos loudly as the cowardly heel takes advantage of Nervous Ned's early match focus, crashing down with full aerial impact and immediately hooking the leg for a cover attempt.


Early

Backdrop Suplex


grapple 100%
Early

Crossbody


aerial 100%
42 62

Nervous Ned springs off the ropes with incredible elevation, soaring through the air before crashing down across Jebediah Pigu's chest with a picture-perfect crossbody that flattens the villain to the canvas as the crowd roars its approval for the high-flying maneuver.


Early

Kicks


speed 100%
Early

Backdrop Suplex


grapple 100%
32 30

Jebediah Pigu unleashes a lightning-quick flurry of rapid-fire kicks to Nervous Ned's legs and midsection, the sharp strikes echoing through the arena as the crowd boos the cheap tactics. Nervous Ned staggers backward, unable to counter the blistering speed, clutching his ribs as Jebediah Pigu smirks arrogantly.


Mid

Dropkick


aerial 125%
Mid

Power Slam


power 125%
69 29

Jebediah Pigu springs off the second rope with surprising elevation, launching both boots into Nervous Ned's chest with a picture-perfect dropkick that sends the beloved competitor crashing hard into the corner turnbuckles, drawing loud boos as Jebediah Pigu smirks at the jeering crowd.


Mid

Boston Crab


grapple 125%
Mid

Boston Crab


grapple 125%
53 38

Jebediah Pigu wrenches back on the Boston Crab with technical precision, grinding Nervous Ned's spine at a brutal angle while the crowd boos mercilessly. The heel ignores the referee's position checks, applying extra torque and sitting deeper to maximize Nervous Ned's suffering, drawing anguished groans from the trapped babyface.


Mid

Fallaway Slam


power 75%
aerial 50%

Your next move gains +50% Power.

Mid

Headbutt


brawl 125%
79 81

Nervous Ned has had enough of Jebediah Pigu's dirty tactics and fires back with a thunderous headbutt that echoes throughout the arena! The vicious strike catches Jebediah Pigu square on the forehead, snapping their head back violently as the crowd roars its approval. Jebediah Pigu staggers backward, dazed and disoriented, while Nervous Ned shakes off the impact and stands tall, ready to


Late

Vertical Suplex


power 150%
power +50%
Added by Fallaway Slam
Late

Vertical Suplex


power 150%
136 35

Jebediah Pigu hoists the exhausted Nervous Ned high overhead, holding him suspended for an agonizing eternity as the crowd boos mercilessly, then drives him down with brutal force into the canvas with a devastating vertical suplex that shakes the entire ring.

Jebediah Pigu hoists Nervous Ned high overhead with a sinister grin, then drives them brutally into the canvas with the devastating Last Rites, planting the fan favorite with sickening force as the crowd erupts in boos and Nervous Ned lies motionless.

Winner Loser
5 2

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, and guide them through feuds, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring and perform in feud angles. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Feuds and Heat

Once signed, wrestlers can feud with others in the promotion to build Heat. Heat increases the likelihood that two wrestlers will be booked against each other at the next event. Over time, Heat fades and may be less effective in certain situations. Wrestlers can only feud with opponents within 12 ranks above or below their current rank.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Heat between the two wrestlers resets to zero. Both wrestlers gain experience, and if they've earned enough, they level up.