← Back to history

Nov 0001

Early

Bulldog


speed 90%

Your opponent's next move loses 15% Brawl and Power.

Early

Kicks


speed 100%
66 65

The Irish Pigu explodes with lightning-fast reflexes, hooking Red Redson's head and sprinting forward before driving them face-first into the canvas with a crisp bulldog. The crowd roars in appreciation as both competitors show their early-match speed and technical prowess.


Early

Backdrop Suplex


grapple 100%
Early

Crossbody


aerial 100%
73 65

The Irish Pigu hooks Red Redson's arm and expertly bridges backward, executing a textbook backdrop suplex with precise technical form that demonstrates pure wrestling fundamentals, drawing appreciative applause from the crowd as both competitors show mutual respect in this early exchange of grappling excellence.


Early

Snap Suplex


grapple 65%
speed 35%

Your moves gain +5% Speed this match.

Early

Backdrop Suplex


grapple 100%
73 43

The Irish Pigu smoothly hooks Red Redson's head and arm, displaying excellent technical precision as they snap their hips and lift Red Redson cleanly off the canvas. The crowd applauds the textbook execution as The Irish Pigu bridges through the suplex with technical excellence, dropping Red Redson firmly on their back before floating over into a pin attempt, showcasing the mutual respect in this competitive opening exchange.


Mid

Corner Splash


speed 125%
speed +5%
Added by Snap Suplex
Mid

Power Slam


power 125%
95 19

The Irish Pigu charges across the ring with blistering speed, launching into a picture-perfect corner splash that crashes into Red Redson's chest, driving the air from their lungs as the crowd roars its approval for the lightning-quick offensive burst.


Mid

Boston Crab


grapple 125%
Mid

Boston Crab


grapple 125%
91 54

The Irish Pigu expertly hooks Red Redson's legs and flips him onto his stomach, stepping through with technical precision to apply the Boston Crab. The crowd applauds the textbook execution as The Irish Pigu sits back deep, arching Red Redson's spine while maintaining perfect grappling fundamentals in the center of the ring.

The Irish Pigu explodes forward with Dublin Down, the devastating strike connecting flush with Red Redson's jaw in a thunderous crack that echoes throughout the arena. Red Redson crumples instantly to the mat, out cold, as the referee slides in for the three-count while the crowd erupts in respectful appreciation for both warriors.

Winner Loser
5 0

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, and guide them through feuds, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring and perform in feud angles. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Feuds and Heat

Once signed, wrestlers can feud with others in the promotion to build Heat. Heat increases the likelihood that two wrestlers will be booked against each other at the next event. Over time, Heat fades and may be less effective in certain situations. Wrestlers can only feud with opponents within 12 ranks above or below their current rank.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Heat between the two wrestlers resets to zero. Both wrestlers gain experience, and if they've earned enough, they level up.