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Sep 0001

Early

Backdrop Suplex


grapple 100%
Early

Crossbody


aerial 100%
44 26

George Costanza smoothly transitions behind Steel Savage, locking in a textbook waistlock before methodically bridging backward with technical precision. The crowd jeers as George Costanza demonstrates pure grappling mastery, driving Steel Savage's shoulders into the canvas with a perfectly executed suplex that showcases superior mat wrestling fundamentals.


Early

Punches


brawl 100%
Early

Punches


brawl 100%
39 65

Steel Savage corners George Costanza and unleashes a barrage of vicious closed-fist punches, each shot connecting with brutal intent as the referee struggles to maintain control. The crowd boos both competitors as Steel Savage backs off momentarily, leaving George Costanza dazed against the turnbuckles.


Early

Body Slam


power 100%
Early

Body Slam


power 100%
37 58

Steel Savage hooks George Costanza around the waist, hoisting them up with raw power before driving them spine-first into the canvas with a thunderous body slam that shakes the ring, drawing boos from the crowd as both heels refuse to give an inch this early in the match.


Mid

Dropkick


aerial 125%
Mid

Headbutt


brawl 125%
81 81

Steel Savage grabs George Costanza by the hair and viciously drives their forehead into George Costanza's face with a brutal headbutt, the sickening crack echoing through the arena as George Costanza staggers backward, dazed and disoriented, while the crowd boos both competitors' blatant disregard for the rules.


Mid

Boston Crab


grapple 125%
Mid

Power Slam


power 125%
55 73

Steel Savage catches George Costanza charging in, hoisting them high overhead with brutal force before driving them spine-first into the canvas with a thunderous power slam that shakes the ring, drawing jeers from the crowd as both heels show no mercy in their vicious collision.


Mid

Headbutt


brawl 125%
Mid

Corner Splash


speed 125%
49 34

George Costanza rakes Steel Savage's eyes to break free, then viciously smashes his forehead into Steel Savage's nose in a brutal street-fight fashion, drawing boos from the disgusted crowd as Steel Savage stumbles backward clutching his face while George Costanza sneers at the damage inflicted.


Late

Vertical Suplex


power 150%
Late

Super Kick


speed 150%
56 41

George Costanza hoists the exhausted Steel Savage skyward with raw, punishing force, holding them vertical for several agonizing seconds to showcase their dominance as the crowd boos relentlessly. With a thunderous crash, George Costanza drops backward, driving Steel Savage spine-first into the canvas with devastating power that echoes throughout the arena.


Late

Lariat


brawl 150%
Late

Top Rope Splash


aerial 150%
59 39

George Costanza charges across the ring with malicious intent, extending their arm and nearly decapitating an exhausted Steel Savage with a vicious lariat that echoes throughout the arena, sending their opponent crashing to the canvas as the crowd boos the brutal display of violence.


Late

DDT


grapple 150%
Late

Lariat


brawl 150%
66 98

Steel Savage staggers forward and viciously swings their arm like a club, catching George Costanza brutally across the throat with a devastating lariat that echoes throughout the arena, sending George Costanza crashing hard to the mat as the crowd boos both competitors while Steel Savage stands over their fallen opponent with malicious satisfaction.

George Costanza lunges forward with desperate fury, attempting , but Steel Savage counters with equal venom—both collide mid-ring in a sickening crash, bodies crumpling to the canvas as the referee checks both motionless competitors, and the stunned crowd sits in eerie silence.

Draw Draw
4 4

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, and guide them through feuds, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring and perform in feud angles. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Feuds and Heat

Once signed, wrestlers can feud with others in the promotion to build Heat. Heat increases the likelihood that two wrestlers will be booked against each other at the next event. Over time, Heat fades and may be less effective in certain situations. Wrestlers can only feud with opponents within 12 ranks above or below their current rank.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Heat between the two wrestlers resets to zero. Both wrestlers gain experience, and if they've earned enough, they level up.