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Nov 0001

Early

Punches


brawl 100%
Early

Kicks


speed 100%
65 47

Nervous Ned unleashes a furious barrage of right hands, backing Red Maverick into the corner as the crowd roars with approval. The heel desperately tries to cover up, but Nervous Ned's relentless strikes connect cleanly, snapping Red Maverick's head back with each brutal impact until the official steps in to break it up.


Early

Body Slam


power 100%
Early

Crossbody


aerial 100%
23 41

Red Maverick springs off the ropes with surprising agility, launching into a picture-perfect crossbody that catches Nervous Ned completely off-guard, driving the fresh face down to the mat with a heavy thud as the crowd erupts in boos at the heel's opportunistic aerial assault.


Early

Crossbody


aerial 100%
Early

Backdrop Suplex


grapple 100%
62 65

Red Maverick cinches in a tight waistlock and executes a textbook backdrop suplex, arching back with technical precision to dump Nervous Ned squarely on their shoulders. The heel smirks at the booing crowd while maintaining wrist control, transitioning smoothly into a grounded position as the face grimaces from the impact.


Mid

Boston Crab


grapple 125%
Mid

Power Slam


power 125%
38 31

Nervous Ned methodically turns over Red Maverick, stepping through and sitting back deep into a textbook Boston Crab. The technical precision forces the heel to claw desperately at the canvas as Nervous Ned leans back further, applying relentless pressure to the lower back. The crowd roars its approval as Red Maverick grimaces in agony, trapped in the masterfully applied submission hold.


Mid

Dropkick


aerial 125%
Mid

Corner Splash


speed 125%
78 59

Nervous Ned launches into the air with picture-perfect form, both feet connecting flush with Red Maverick's jaw in a spectacular dropkick that sends the villain crashing hard to the canvas as the crowd roars its approval for the high-flying display of athleticism.


Mid

Headbutt


brawl 125%
Mid

Dropkick


aerial 125%
81 51

Nervous Ned has had enough of Red Maverick's dirty tactics and fires back with a vicious headbutt that sends the villain staggering backward into the ropes, drawing a roar of approval from the crowd as Red Maverick clutches their forehead in pain.


Late

Top Rope Splash


aerial 150%
Late

Top Rope Splash


aerial 150%
93 62

Nervous Ned ascends to the top turnbuckle as the exhausted Red Maverick writhes below, then launches into a picture-perfect splash from the heavens, crashing down with full body impact as the crowd erupts in thunderous approval while Red Maverick convulses from the devastating high-flying assault.

Nervous Ned hoists the defiant Red Maverick onto their shoulders, the arena erupting as they charge forward and drive them into the canvas with thunderous force—the Clutzy Slam connects perfectly! The impact echoes through the building as Red Maverick lies motionless, and the referee counts three to a deafening roar of approval.

Winner Loser
5 2

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, and guide them through feuds, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring and perform in feud angles. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Feuds and Heat

Once signed, wrestlers can feud with others in the promotion to build Heat. Heat increases the likelihood that two wrestlers will be booked against each other at the next event. Over time, Heat fades and may be less effective in certain situations. Wrestlers can only feud with opponents within 12 ranks above or below their current rank.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Heat between the two wrestlers resets to zero. Both wrestlers gain experience, and if they've earned enough, they level up.