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Sep 0001

Early

Bulldog


speed 90%

Your opponent's next move loses 15% Brawl and Power.

Early

Bulldog


speed 90%

Your opponent's next move loses 15% Brawl and Power.

74 62

SMASHER explodes forward with lightning speed, hooking Hernandez Pigu's head in a flash and driving the heel face-first into the mat with a sudden bulldog that echoes throughout the arena, the crowd erupting as the cocky villain's early momentum gets shut down.


Early

Shoulder Tackle


power 90%

Your opponent's next move loses 15% Speed and Aerial.

power -15%
Added by Bulldog
Early

Sunset Flip


speed 65%
aerial 35%

Your next move gains +15% Aerial.

53 70

Hernandez Pigu suddenly ducks beneath SMASHER's collar-and-elbow attempt, using his quick hands to grab the tights for leverage as he rolls backward through the legs and flips SMASHER over into a pin, drawing loud boos from the crowd who clearly saw the illegal assist.


Early

Sunset Flip


speed 65%
aerial 35%

Your next move gains +15% Aerial.

Early

Crossbody


aerial 100%
aerial -15%
Added by Shoulder Tackle
aerial +15%
Added by Sunset Flip
64 72

Hernandez Pigu springs off the ropes with a high-flying crossbody, but there's nothing athletic about the follow-through as they drive their knee into SMASHER's chest on impact, drawing loud boos from the crowd as the heel crashes down with malicious intent, leaving the beloved face gasping on the mat.


Mid

Gorilla Press


power 115%

Your opponent's next move loses 35% Aerial.

Mid

Spinning Heel Kick


speed 115%

Your opponent's next move loses 35% Power.

81 79

SMASHER hoists Hernandez Pigu high overhead with raw, devastating power, military pressing the squirming heel above their head as the crowd roars its approval. The face flexes momentarily, showcasing their incredible strength before violently slamming Hernandez Pigu down to the canvas with thunderous impact that shakes the ring.


Mid

Corner Splash


speed 125%
Mid

Tiger Feint Kick


speed 75%
power 50%

Your moves gain +15% Speed.

103 71

SMASHER charges across the ring with lightning speed, catching Hernandez Pigu against the turnbuckles with a devastating corner splash that draws a thunderous ovation from the crowd. The impact crushes the air from Hernandez Pigu's lungs as SMASHER's momentum flattens the heel against the pads, leaving Hernandez Pigu slumped and gasping.


Mid

Spinning Heel Kick


speed 115%

Your opponent's next move loses 35% Power.

Mid

Fallaway Slam


power 75%
aerial 50%

Your next move gains +50% Power.

94 65

SMASHER catches Hernandez Pigu trying to regroup in the corner and unleashes a lightning-quick spinning heel kick that connects flush with the jaw, the crowd erupting as the heel crumples to the mat, clutching their face in agony.


Late

Rolling Elbow


speed 125%

If your opponent has more Speed, this gains +50% Speed.

Late

Shooting Star Press


aerial 130%

Your next move gains +45% Aerial.

103 94

SMASHER ducks under Hernandez Pigu's desperate swing and spins with lightning-quick precision, their elbow cracking across the heel's jaw with explosive speed as the exhausted crowd erupts in celebration, Hernandez Pigu crumpling to the canvas in a heap.

SMASHER hoists the struggling Hernandez Pigu high overhead, the crowd roaring as Blindside comes crashing down with thunderous impact. Hernandez Pigu crumples to the mat, motionless, as SMASHER hooks the leg for the decisive three-count victory.

Winner Loser
5 2

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, and guide them through feuds, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring and perform in feud angles. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Feuds and Heat

Once signed, wrestlers can feud with others in the promotion to build Heat. Heat increases the likelihood that two wrestlers will be booked against each other at the next event. Over time, Heat fades and may be less effective in certain situations. Wrestlers can only feud with opponents within 12 ranks above or below their current rank.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Heat between the two wrestlers resets to zero. Both wrestlers gain experience, and if they've earned enough, they level up.