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Mar 0001

Early

Backdrop Suplex


grapple 100%
Early

Backdrop Suplex


grapple 100%
30 65

GIANT LIAR locks in a technically precise waistlock, wrenching Nervous Ned off balance before executing a textbook backdrop suplex that sends the fan favorite crashing to the canvas. The heel smirks at the booing crowd while maintaining wrist control, demonstrating superior grappling fundamentals as Nervous Ned grimaces from the impact.


Early

Crossbody


aerial 100%
Early

Crossbody


aerial 100%
62 52

Nervous Ned springs off the ropes with incredible elevation, soaring through the air before crashing down across GIANT LIAR's chest with a picture-perfect crossbody that flattens the villain to the canvas as the crowd roars its approval for the high-flying maneuver.


Early

Body Slam


power 100%
Early

Body Slam


power 100%
23 60

GIANT LIAR hooks Nervous Ned in a tight grip, using their fresh power advantage to hoist the fan favorite high overhead before driving them brutally into the canvas with a thunderous body slam that echoes throughout the arena, drawing boos from the disgusted crowd as Nervous Ned writhes in pain.


Mid

Headbutt


brawl 125%
Mid

Power Slam


power 125%
81 75

Nervous Ned has had enough of GIANT LIAR's dirty tactics and fires back with a thunderous headbutt that echoes throughout the arena! The vicious strike catches GIANT LIAR square on the forehead, snapping their head back violently as the crowd roars its approval. GIANT LIAR staggers backward, dazed and disoriented, while Nervous Ned shakes off the impact and stands tall, ready to


Mid

Dropkick


aerial 125%
Mid

Corner Splash


speed 125%
78 15

Nervous Ned launches himself skyward with incredible elevation, his boots connecting perfectly with GIANT LIAR's jaw in a picture-perfect dropkick that sends the villain crashing to the canvas. The crowd erupts as GIANT LIAR clutches his face in pain, rolling toward the ropes while Nervous Ned kips up to his feet.


Mid

Boston Crab


grapple 125%
Mid

Boston Crab


grapple 125%
38 81

GIANT LIAR methodically traps Nervous Ned's legs, flipping them over with cruel precision into a textbook Boston Crab, leaning back with technical malice as the crowd boos the submission hold. Nervous Ned grimaces in agony, clawing desperately toward the ropes while GIANT LIAR wrenches the hold deeper, displaying masterful grappling control that has the face competitor trapped center-ring.


Late

Lariat


brawl 150%
Late

Vertical Suplex


power 150%
98 90

Nervous Ned charges across the ring with righteous fury, swinging a brutal lariat that connects flush with GIANT LIAR's jaw, sending the despised heel spinning inside-out before crashing hard to the canvas. The exhausted crowd erupts in thunderous cheers as GIANT LIAR writhes in agony, clutching their throat.


Late

DDT


grapple 150%
Late

Top Rope Splash


aerial 150%
45 78

GIANT LIAR scales the turnbuckles with malicious intent, taunting the crowd as the exhausted Nervous Ned lies helpless below. Launching into a picture-perfect splash, GIANT LIAR crashes down with devastating aerial precision, driving every ounce of air from Nervous Ned's lungs as the referee counts and the arena erupts in furious boos.


Late

Vertical Suplex


power 150%
Late

DDT


grapple 150%
35 98

GIANT LIAR clutches the exhausted Nervous Ned's head, wrenching it into a front facelock with methodical precision before sitting out sharply and spiking the crowd favorite's skull into the canvas with a textbook DDT, drawing a chorus of boos as Nervous Ned crumples limply to the mat.

GIANT LIAR hoists the defiant Nervous Ned onto their shoulders, ignoring the crowd's desperate pleas, and drives them skull-first into the canvas with a sickening Doomsday that echoes through the arena. Nervous Ned crumples lifelessly as boos rain down on the victorious villain standing over their conquered opponent.

Loser Winner
4 5

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, and guide them through feuds, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring and perform in feud angles. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Feuds and Heat

Once signed, wrestlers can feud with others in the promotion to build Heat. Heat increases the likelihood that two wrestlers will be booked against each other at the next event. Over time, Heat fades and may be less effective in certain situations. Wrestlers can only feud with opponents within 12 ranks above or below their current rank.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Heat between the two wrestlers resets to zero. Both wrestlers gain experience, and if they've earned enough, they level up.