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Major Championship

Major Championship

Apr 0001

Early

Backdrop Suplex


grapple 100%
Early

Body Slam


power 100%
70 41

Glad Proletariat expertly hooks Ghost Machine's arm and lifts with technical precision, bridging back to plant the opponent squarely on their shoulders with a textbook backdrop suplex that draws grudging acknowledgment from the crowd despite both competitors' villainous reputations.


Early

Kicks


speed 100%
Early

Crossbody


aerial 100%
65 53

Glad Proletariat unleashes a lightning-quick flurry of stiff kicks to Ghost Machine's legs and midsection, each strike snapping with rapid-fire precision as the crowd boos both competitors, with Ghost Machine buckling backward against the ropes from the sudden assault.


Early

Body Slam


power 100%
Early

Punches


brawl 100%
23 65

Ghost Machine corners Glad Proletariat and unleashes a barrage of vicious closed-fist punches, each shot connecting with brutal intent as the referee struggles to maintain control. The crowd boos both competitors as Ghost Machine backs off momentarily, leaving Glad Proletariat dazed against the turnbuckles.


Mid

Boston Crab


grapple 125%
Mid

Power Slam


power 125%
88 51

Glad Proletariat methodically turns Ghost Machine onto his stomach, stepping through the legs with technical precision before sitting back deep into a textbook Boston Crab, wrenching the lower back and spine as Ghost Machine claws desperately at the canvas, the crowd jeering both competitors as the submission hold is locked in tight.


Mid

Dropkick


aerial 125%
Mid

Headbutt


brawl 125%
35 81

Ghost Machine grabs Glad Proletariat by the hair and viciously drives their forehead into Glad Proletariat's face with a brutal headbutt, the sickening crack echoing through the arena as Glad Proletariat staggers backward, dazed and disoriented, while the crowd boos both competitors' blatant disregard for the rules.


Mid

Power Slam


power 125%
Mid

Dropkick


aerial 125%
29 66

Ghost Machine springs off the middle rope with explosive height, twisting mid-air before driving both boots square into Glad Proletariat's jaw with a picture-perfect dropkick that echoes throughout the arena. Glad Proletariat crumples to the mat as the crowd boos both competitors, though some can't help but appreciate the aerial excellence on display.


Late

Super Kick


speed 150%
Late

Vertical Suplex


power 150%
98 62

Glad Proletariat tunes up the band with theatrical mockery, and as the exhausted Ghost Machine stumbles forward, he explodes with lightning-quick precision, drilling a devastating Super Kick square into Ghost Machine's jaw that echoes throughout the arena, dropping him instantly to the canvas as the crowd boos both competitors with equal disdain.


Late

Vertical Suplex


power 150%
Late

Super Kick


speed 150%
35 33

Glad Proletariat brutally hoists the exhausted Ghost Machine overhead, holding him suspended for several agonizing seconds before driving him spine-first into the canvas with a devastating vertical suplex. The impact echoes throughout the arena as both heels draw jeers, Glad Proletariat rolling away clutching his back while Ghost Machine writhes in agony.

Glad Proletariat wrenches back on the Contentment, cranking Ghost Machine's joints at a sickening angle as the arena erupts in boos. Ghost Machine flails desperately, but Glad Proletariat applies even more pressure, forcing a violent tap out that seals the ruthless victory.

Winner Loser
5 3

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, and guide them through feuds, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring and perform in feud angles. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Feuds and Heat

Once signed, wrestlers can feud with others in the promotion to build Heat. Heat increases the likelihood that two wrestlers will be booked against each other at the next event. Over time, Heat fades and may be less effective in certain situations. Wrestlers can only feud with opponents within 12 ranks above or below their current rank.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Heat between the two wrestlers resets to zero. Both wrestlers gain experience, and if they've earned enough, they level up.