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Jul 0001

Early

Punches


brawl 100%
Early

Backdrop Suplex


grapple 100%
49 58

Razor Doom exploits an opening with clinical precision, wrapping up Ox Ozford and hoisting them overhead with a textbook backdrop suplex, dropping them spine-first onto the canvas. The technically sound execution draws grudging acknowledgment from the crowd as Ox Ozford writhes in pain, clutching their back while Razor Doom sneers arrogantly.


Early

Kicks


speed 100%
Early

Punches


brawl 100%
65 40

Ox Ozford unleashes a lightning-quick barrage of stiff kicks to Razor Doom's legs and midsection, each strike landing with sharp precision as the fresh heel scrambles to cover up, drawing boos from the crowd who despise both competitors equally as Ox Ozford backs their opponent into the corner.


Early

Body Slam


power 100%
Early

Body Slam


power 100%
47 65

Razor Doom hooks Ox Ozford around the waist, hoisting them up with raw power before driving them spine-first into the canvas with a thunderous body slam that shakes the ring, drawing boos from the crowd as both heels refuse to give an inch this early in the match.


Mid

Power Slam


power 125%
Mid

Corner Splash


speed 125%
59 59

Razor Doom charges across the ring with explosive quickness, catching Ox Ozford off-guard in the corner and crushing them with a lightning-fast splash that drives the air from their lungs, as the crowd boos both competitors with equal disdain.


Mid

Headbutt


brawl 125%
Mid

Headbutt


brawl 125%
61 50

Ox Ozford rakes Razor Doom's eyes to break free, then viciously smashes his forehead into Razor Doom's nose in a brutal street-fight fashion, drawing boos from the disgusted crowd as Razor Doom stumbles backward clutching his face while Ox Ozford sneers at the damage inflicted.


Mid

Dropkick


aerial 125%
Mid

Power Slam


power 125%
34 81

Razor Doom catches Ox Ozford charging in and hoists them up with raw, brutal strength before driving them spine-first into the canvas with a thunderous power slam that echoes throughout the arena, the vicious impact drawing boos from the crowd as both heels show zero regard for sportsmanship in this punishing mid-match collision.


Late

Super Kick


speed 150%
Late

Lariat


brawl 150%
98 60

Ox Ozford tunes up the band with theatrical mockery, and as the exhausted Razor Doom stumbles forward, he explodes with lightning-quick precision, drilling a devastating Super Kick square into Razor Doom's jaw that echoes throughout the arena, dropping him instantly to the canvas as the crowd boos both competitors with equal disdain.


Late

Lariat


brawl 150%
Late

DDT


grapple 150%
74 87

Razor Doom catches the exhausted Ox Ozford in a front facelock, methodically positioning him with technical precision before dropping straight down, spiking his skull into the canvas with a textbook DDT that echoes through the arena as the crowd boos both competitors.


Late

Vertical Suplex


power 150%
Late

Super Kick


speed 150%
71 71

Razor Doom catches Ox Ozford charging in and explosively unloads a devastating Super Kick, the lightning-quick boot cracking flush against the jaw with surgical precision. Ox Ozford crumples to the canvas in a heap as the crowd jeers the opportunistic strike, Razor Doom sneering triumphantly over the fallen body.

Razor Doom hoists the staggering Ox Ozford onto their shoulders, spinning them around before driving them skull-first into the canvas with a brutal Dead End. The impact echoes through the arena as Ox Ozford crumples lifelessly, and the crowd erupts in disgust as Razor Doom arrogantly makes the cover for the three-count.

Loser Winner
3 4

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, and guide them through feuds, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring and perform in feud angles. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Feuds and Heat

Once signed, wrestlers can feud with others in the promotion to build Heat. Heat increases the likelihood that two wrestlers will be booked against each other at the next event. Over time, Heat fades and may be less effective in certain situations. Wrestlers can only feud with opponents within 12 ranks above or below their current rank.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Heat between the two wrestlers resets to zero. Both wrestlers gain experience, and if they've earned enough, they level up.