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Nov 0001

Early

Bearhug


brawl 65%
power 35%

Your next move gains +30% Power.

Early

Forearm Strikes


brawl 90%

Your opponent's next move loses 15% Grapple and Speed.

62 59

Venom Brawler locks their arms around Ernie White's midsection and squeezes with determined force, the raw intensity drawing respectful applause from the crowd as Ernie White grimaces in pain, their breath escaping in labored gasps while Venom Brawler wrenches tighter, refusing to release the punishing hold.


Early

Forearm Strikes


brawl 90%

Your opponent's next move loses 15% Grapple and Speed.

Early

Bulldog


speed 90%

Your opponent's next move loses 15% Brawl and Power.

75 59

Venom Brawler unleashes a fierce flurry of forearm strikes, catching Ernie White with rapid-fire blows that echo through the arena. The crowd roars in appreciation as Venom Brawler backs Ernie White into the corner, each stiff shot connecting flush against jaw and chest, showcasing the hard-hitting style both competitors bring to this contest.


Early

Punches


brawl 100%
brawl -15%
Added by Bulldog
Early

Bearhug


brawl 65%
power 35%

Your next move gains +30% Power.

71 65

Venom Brawler fires off a quick succession of right hands that snap Ernie White's head back, the crowd roaring their approval as both competitors test each other early. Ernie White stumbles into the ropes from the flurry, clearly caught off-guard by the aggressive start, while Venom Brawler backs off respectfully, having made their point.


Mid

Spinning Heel Kick


speed 115%

Your opponent's next move loses 35% Power.

Mid

Spinning Backfist


brawl 75%
speed 50%

Your next move gains between +5% and +40% Brawl.

75 81

Ernie White suddenly pivots and whips around with a lightning-quick spinning backfist that catches Venom Brawler flush across the jaw, the sharp crack echoing through the arena as the crowd gasps in appreciation of the strike's precision, sending Venom Brawler stumbling backward in a daze.


Mid

Headbutt


brawl 125%
Mid

Tiger Feint Kick


speed 75%
power 50%

Your moves gain +15% Speed.

power -35%
Added by Spinning Heel Kick
104 58

Venom Brawler fires up with the crowd's energy and delivers a thunderous headbutt that echoes through the arena, catching Ernie White flush on the forehead and sending them staggering backward into the ropes. The fans roar their approval as both competitors show their toughness in this hard-hitting display of mutual respect.


Mid

Spinning Backfist


brawl 75%
speed 50%

Your next move gains between +5% and +40% Brawl.

Mid

Gorilla Press


power 115%

Your opponent's next move loses 35% Aerial.

95 74

Venom Brawler suddenly pivots and whips around with a lightning-quick spinning backfist that catches Ernie White flush across the jaw, the sharp crack echoing through the arena as the crowd gasps in appreciation of the strike's precision, sending Ernie White stumbling backward in a daze.

Venom Brawler locks in Ruin with precision, wrenching back as Ernie White fights valiantly but can't escape. The crowd rises in respectful awe as Ernie White's hand hovers, then finally taps out. Venom Brawler releases immediately, helping Ernie White up as both warriors embrace to thunderous applause.

Winner Loser
5 1

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, and guide them through feuds, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring and perform in feud angles. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Feuds and Heat

Once signed, wrestlers can feud with others in the promotion to build Heat. Heat increases the likelihood that two wrestlers will be booked against each other at the next event. Over time, Heat fades and may be less effective in certain situations. Wrestlers can only feud with opponents within 12 ranks above or below their current rank.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Heat between the two wrestlers resets to zero. Both wrestlers gain experience, and if they've earned enough, they level up.