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Sep 0001

Early

Forearm Strikes


brawl 90%

Your opponent's next move loses 15% Grapple and Speed.

Early

Bearhug


brawl 65%
power 35%

Your next move gains +30% Power.

55 65

Ernie White wraps their arms around MILF MAN's midsection and squeezes with relentless intensity, the crowd roaring their approval as the heel gasps and flails desperately, unable to escape the crushing embrace that has them trapped against the hero's chest.


Early

Hammerlock


grapple 90%

Your opponent's next move loses 15% Aerial and Brawl.

Early

Shoulder Tackle


power 90%

Your opponent's next move loses 15% Speed and Aerial.

power +30%
Added by Bearhug
74 77

Ernie White bounces off the ropes with explosive momentum and drives their shoulder into MILF MAN's chest, the devastating impact sending the heel crashing hard to the mat as the capacity crowd roars its approval for the powerful display of strength.


Early

Snap Suplex


grapple 65%
speed 35%

Your moves gain +5% Speed this match.

speed -15%
Added by Shoulder Tackle
Early

Bulldog


speed 90%

Your opponent's next move loses 15% Brawl and Power.

62 59

MILF MAN quickly hooks Ernie White's head and arm, then executes a technically precise snap suplex with sudden velocity, bridging perfectly to showcase superior mat wrestling. The crowd boos as MILF MAN smirks while Ernie White arches in pain on the canvas, the early-match attack establishing dominance through pure grappling skill.


Mid

Arm Wringer


grapple 115%

Your opponent's next move loses 35% Brawl.

Mid

Big Boot


brawl 115%

Your opponent's next move loses 35% Speed.

94 75

MILF MAN methodically twists Ernie White's arm with precise, calculated pressure, wrenching the joint at an unnatural angle while the crowd voices their disapproval. The technical precision is undeniable as MILF MAN maintains control, cranking harder with each rotation.


Mid

Spinning Backfist


brawl 75%
speed 50%

Your next move gains between +5% and +40% Brawl.

speed -35%
Added by Big Boot
speed +5%
Added by Snap Suplex
Mid

Tiger Feint Kick


speed 75%
power 50%

Your moves gain +15% Speed.

54 81

Ernie White fakes a kick through the ropes, causing MILF MAN to flinch backward, then springs up and delivers a lightning-quick boot to the side of the head as the crowd roars its approval, sending MILF MAN stumbling along the ropes in a dazed state.


Mid

Belly-to-Belly Suplex


grapple 75%
brawl 50%

If your last move was Grapple, this gains +30% Grapple.

brawl +30%
Added by Spinning Backfist
Mid

Gorilla Press


power 115%

Your opponent's next move loses 35% Aerial.

110 74

MILF MAN clutches Ernie White in a tight waistlock, wrenching viciously before explosively arching backward to hurl the fan favorite through the air with a perfectly executed belly-to-belly suplex. The crowd boos as MILF MAN releases late, adding extra torque to send Ernie White crashing hard into the canvas, immediately clutching their back in pain.


Late

Fisherman Suplex


grapple 125%

If your opponent has more Grapple, this gains +50% Grapple.

Late

Torture Rack


power 80%
grapple 35%
brawl 35%

Your opponent's next move loses 35% Speed and Aerial.

103 80

MILF MAN hooks Ernie White's leg with technical precision, lifting the exhausted competitor up and over with a textbook Fisherman Suplex that bridges into a near-fall, drawing boos from the crowd as the heel exploits Ernie White's fatigue with ruthless efficiency.


Late

Dragon Suplex


grapple 130%

If your last move was Grapple, this gains +60% Grapple.

grapple +60%
Added by Dragon Suplex
Late

Springboard Enzuigiri


speed 130%

Your Speed moves have +40% Speed this match.

speed +15%
Added by Tiger Feint Kick
156 94

MILF MAN hooks both arms behind Ernie White's back with technical precision, exploiting the exhausted hero's weakened state as the crowd boos thunderously. The heel arches backward with perfect form, bridging into a devastating pin attempt that leaves Ernie White folded up on the canvas, nearly broken from the expertly executed suplex.

MILF MAN scales to the top rope as the battered Ernie White struggles to stand, and with a vicious sneer launches into The Krusher, crashing down with devastating precision that leaves Ernie White motionless on the canvas as the crowd erupts in furious boos at the heartless finish.

Winner Loser
5 3

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, and guide them through feuds, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring and perform in feud angles. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Feuds and Heat

Once signed, wrestlers can feud with others in the promotion to build Heat. Heat increases the likelihood that two wrestlers will be booked against each other at the next event. Over time, Heat fades and may be less effective in certain situations. Wrestlers can only feud with opponents within 12 ranks above or below their current rank.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Heat between the two wrestlers resets to zero. Both wrestlers gain experience, and if they've earned enough, they level up.