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Jun 0001

Early

Sunset Flip


speed 65%
aerial 35%

Your next move gains +15% Aerial.

Early

Sunset Flip


speed 65%
aerial 35%

Your next move gains +15% Aerial.

62 64

Lil Pigu ducks under a lock-up attempt and slides between SMASHER's legs with lightning quickness, hooking the legs and rolling backwards into a textbook sunset flip! The crowd roars their approval as Lil Pigu stacks SMASHER's shoulders to the mat, the sudden reversal catching both competitors off-guard in this evenly-matched contest.


Early

Kicks


speed 100%
Early

Hammerlock


grapple 90%

Your opponent's next move loses 15% Aerial and Brawl.

79 59

SMASHER unleashes a lightning-quick flurry of kicks, their speed overwhelming as precise strikes snap against Lil Pigu's legs and midsection. The crowd roars its approval as SMASHER's technical striking creates separation, leaving Lil Pigu momentarily stunned and backing away.


Early

Shoulder Tackle


power 90%

Your opponent's next move loses 15% Speed and Aerial.

Early

Hurricanrana


aerial 90%

Your opponent's next move loses 15% Power and Grapple.

59 59

Lil Pigu springs off the ropes with incredible agility, leaping high to wrap their legs around SMASHER's head and snapping backward with perfect rotation, sending SMASHER flipping spectacularly across the ring as the crowd erupts in appreciation of the athletic display.


Mid

Spinning Heel Kick


speed 115%

Your opponent's next move loses 35% Power.

Mid

Spinning Heel Kick


speed 115%

Your opponent's next move loses 35% Power.

speed -15%
Added by Shoulder Tackle
91 63

SMASHER explodes with lightning-quick rotation, their boot cracking against Lil Pigu's jaw with pinpoint precision as the crowd roars in appreciation of the incredible athletic display, sending Lil Pigu stumbling backward into the ropes.


Mid

Gorilla Press


power 115%

Your opponent's next move loses 35% Aerial.

power -35%
Added by Spinning Heel Kick
Mid

Frankensteiner


aerial 75%
grapple 50%

Your next move gains +30% Aerial.

52 81

Lil Pigu leaps onto SMASHER's shoulders with incredible athleticism, wrapping their legs tight before rotating backward in a picture-perfect Frankensteiner that sends SMASHER flipping head-over-heels across the canvas. The crowd erupts as Lil Pigu demonstrates their high-flying prowess, while SMASHER writhes on the mat clutching their neck.


Mid

Tiger Feint Kick


speed 75%
power 50%

Your moves gain +15% Speed.

Mid

Corner Splash


speed 125%
92 79

SMASHER feints through the ropes with lightning quickness, drawing Lil Pigu forward before snapping back and drilling both boots into their opponent's jaw with a picture-perfect Tiger Feint Kick. The crowd erupts in appreciation as Lil Pigu staggers backward, momentarily dazed by the innovative strike.


Late

Super Kick


speed 150%
speed +15%
Added by Tiger Feint Kick
Late

Fisherman Suplex


grapple 125%

If your opponent has more Grapple, this gains +50% Grapple.

130 81

SMASHER suddenly explodes with a lightning-quick super kick that catches Lil Pigu square on the jaw, the crack echoing through the arena as the crowd gasps in appreciation of the perfectly-timed strike that sends Lil Pigu crashing to the canvas.


Late

Rolling Elbow


speed 125%

If your opponent has more Speed, this gains +50% Speed.

speed +15%
Added by Tiger Feint Kick
Late

Springboard Enzuigiri


speed 130%

Your Speed moves have +40% Speed this match.

111 82

SMASHER spins with lightning-quick precision, their elbow connecting flush against Lil Pigu's jaw in a devastating strike that echoes through the arena. The crowd erupts in appreciation as Lil Pigu crumples to the mat, stunned by the sudden impact despite their valiant effort to defend.

SMASHER hoists Lil Pigu onto their shoulders, the crowd rising in anticipation as they spin and drive them down with Blindside, the ring shaking from impact. Lil Pigu lies motionless as the referee counts three, and SMASHER stands victorious while the arena erupts in respectful applause for both competitors.

Winner Loser
5 2

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, and guide them through feuds, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring and perform in feud angles. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Feuds and Heat

Once signed, wrestlers can feud with others in the promotion to build Heat. Heat increases the likelihood that two wrestlers will be booked against each other at the next event. Over time, Heat fades and may be less effective in certain situations. Wrestlers can only feud with opponents within 12 ranks above or below their current rank.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Heat between the two wrestlers resets to zero. Both wrestlers gain experience, and if they've earned enough, they level up.