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Jul 0001

Early

Kicks


speed 100%
Early

Punches


brawl 100%
49 24

Pinky Snide unleashes a lightning-quick barrage of stiff kicks to Billionaire Bill's legs and midsection, each strike snapping with vicious precision as the crowd boos both competitors, leaving Billionaire Bill staggered and grimacing against the ropes.


Early

Punches


brawl 100%
Early

Kicks


speed 100%
65 43

Pinky Snide unloads a vicious barrage of closed-fist punches to Billionaire Bill's jaw, the referee turning a blind eye to the illegal strikes as both competitors favor the same underhanded tactics, drawing boos from the disgusted crowd as Billionaire Bill stumbles backward into the ropes.


Early

Body Slam


power 100%
Early

Backdrop Suplex


grapple 100%
51 55

Billionaire Bill expertly hooks Pinky Snide's arm and lifts with technical precision, bridging back to plant the opponent squarely on their shoulders with a textbook backdrop suplex that draws grudging acknowledgment from the crowd despite both competitors' villainous reputations.


Mid

Power Slam


power 125%
Mid

Dropkick


aerial 125%
64 81

Billionaire Bill springs off the middle rope with a perfectly executed dropkick, both boots smashing into Pinky Snide's jaw and sending them crashing backward into the turnbuckles as the crowd voices their displeasure at both competitors with resounding boos.


Mid

Boston Crab


grapple 125%
Mid

Corner Splash


speed 125%
41 54

Billionaire Bill charges across the ring with explosive quickness, catching Pinky Snide off-guard in the corner and crushing them with a lightning-fast splash that drives the air from their lungs, as the crowd boos both competitors with equal disdain.


Mid

Corner Splash


speed 125%
Mid

Headbutt


brawl 125%
61 30

Pinky Snide charges across the ring with explosive velocity, catching Billionaire Bill off-guard as they slam into them in the corner with a brutal splash. The impact crushes Billionaire Bill against the turnbuckles as the crowd boos the reckless abandon, Pinky Snide quickly backing away with a sneer while Billionaire Bill slumps forward, gasping for air.


Late

DDT


grapple 150%
Late

Lariat


brawl 150%
50 36

Pinky Snide sneers as he hooks Billionaire Bill's head, wrenching the neck with methodical cruelty before driving him skull-first into the canvas with a textbook DDT, the sickening thud drawing boos as both heels battle for dominance late in this brutal contest.


Late

Lariat


brawl 150%
Late

Top Rope Splash


aerial 150%
98 98

Billionaire Bill scales the turnbuckles with exhausted desperation, launching into a picture-perfect splash that crashes down onto the equally battered Pinky Snide, who writhes in agony beneath the high-impact aerial assault as the crowd boos both competitors mercilessly.


Late

Vertical Suplex


power 150%
Late

DDT


grapple 150%
77 83

Billionaire Bill sneers as he hooks Pinky Snide's head, wrenching the neck with methodical cruelty before driving him skull-first into the canvas with a textbook DDT, the sickening thud drawing boos as both heels battle for dominance late in this brutal contest.

Pinky Snide and Billionaire Bill collide mid-ring with simultaneous attempts, their bodies crashing together in a sickening thud that sends both crumpling to the canvas in a motionless heap as the stunned crowd erupts in confused chaos, neither villain able to answer the referee's count.

Draw Draw
4 4

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, and guide them through feuds, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring and perform in feud angles. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Feuds and Heat

Once signed, wrestlers can feud with others in the promotion to build Heat. Heat increases the likelihood that two wrestlers will be booked against each other at the next event. Over time, Heat fades and may be less effective in certain situations. Wrestlers can only feud with opponents within 12 ranks above or below their current rank.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Heat between the two wrestlers resets to zero. Both wrestlers gain experience, and if they've earned enough, they level up.