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Feb 0001

Early

Crossbody


aerial 100%
Early

Backdrop Suplex


grapple 100%
65 11

Red Redson sprints off the ropes with explosive momentum, launching into a picture-perfect crossbody that catches THE BAD GUY square in the chest, sending the heel crashing to the mat as the crowd erupts in approval of the high-flying offense.


Early

Backdrop Suplex


grapple 100%
Early

Body Slam


power 100%
43 63

THE BAD GUY hooks Red Redson in a tight grip, using their fresh power advantage to hoist the fan favorite high overhead before driving them brutally into the canvas with a thunderous body slam that echoes throughout the arena, drawing boos from the disgusted crowd as Red Redson writhes in pain.


Early

Kicks


speed 100%
Early

Crossbody


aerial 100%
65 65

THE BAD GUY springs off the ropes with a high-flying crossbody, but there's nothing athletic about the follow-through as they drive their knee into Red Redson's chest on impact, drawing loud boos from the crowd as the heel crashes down with malicious intent, leaving the beloved face gasping on the mat.


Mid

Boston Crab


grapple 125%
Mid

Power Slam


power 125%
54 79

THE BAD GUY catches the charging Red Redson mid-ring, hoisting them high overhead with a show of raw strength before driving them brutally into the canvas with a thunderous power slam that shakes the ring, drawing venomous boos as THE BAD GUY flexes over the crumpled hero.


Mid

Power Slam


power 125%
Mid

Corner Splash


speed 125%
19 73

THE BAD GUY whips Red Redson into the corner and charges in with lightning speed, crushing the fan favorite with a devastating splash that draws immediate heat from the crowd. Red Redson crumples to the mat, gasping for air as THE BAD GUY backs away with a smug grin, soaking in the boos.


Mid

Corner Splash


speed 125%
Mid

Boston Crab


grapple 125%
81 14

Red Redson charges across the ring with lightning speed, catching THE BAD GUY off-guard in the corner before unleashing a thunderous splash that crushes the air from their opponent's lungs. The crowd erupts as THE BAD GUY crumples to the mat, clutching their ribs while Red Redson feeds off the roaring approval.


Late

Vertical Suplex


power 150%
Late

DDT


grapple 150%
23 17

Red Redson digs deep into their reserves, hoisting the exhausted THE BAD GUY high into the air with a thunderous vertical suplex, holding them suspended for several seconds as the crowd roars its approval before driving them down with devastating force, the ring shaking from the impact as THE BAD GUY crumples in agony.


Late

DDT


grapple 150%
Late

Super Kick


speed 150%
65 87

THE BAD GUY feigns exhaustion, luring Red Redson in close before exploding with lightning-quick precision, his boot cracking against Red Redson's jaw with a devastating Super Kick that echoes throughout the arena, dropping the fan-favorite in a heap as the crowd erupts in furious boos at the cowardly tactics.


Late

Top Rope Splash


aerial 150%
Late

Top Rope Splash


aerial 150%
98 98

THE BAD GUY scales the turnbuckles while Red Redson lies vulnerable, then launches into a picture-perfect splash from the top rope, crashing down with devastating precision as the crowd erupts in boos. The high-risk maneuver connects flush, driving every bit of air from Red Redson's lungs as THE BAD GUY hooks the leg for what could be the finish.

THE BAD GUY wrenches back on the Neck Snap, grinding Red Redson's joints with sadistic precision as the arena erupts in boos. The valiant Red Redson refuses to tap, face contorted in agony, but THE BAD GUY applies even more torque until Red Redson's hand finally slaps the mat in defeat.

Loser Winner
3 4

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, and guide them through feuds, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring and perform in feud angles. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Feuds and Heat

Once signed, wrestlers can feud with others in the promotion to build Heat. Heat increases the likelihood that two wrestlers will be booked against each other at the next event. Over time, Heat fades and may be less effective in certain situations. Wrestlers can only feud with opponents within 12 ranks above or below their current rank.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Heat between the two wrestlers resets to zero. Both wrestlers gain experience, and if they've earned enough, they level up.