← Back to history
Minor Championship 1

Minor Championship 1

Dec 0001

Early

Body Slam


power 100%
Early

Punches


brawl 100%
39 65

Blonde Elvis unloads with a flurry of straight right hands, backing Hunter Riot into the corner as the crowd roars its approval. The heel desperately tries to cover up, but each punch finds its mark, snapping their head back. Blonde Elvis feeds off the energy, landing one final shot that leaves Hunter Riot slumped against the turnbuckles.


Early

Kicks


speed 100%
Early

Crossbody


aerial 100%
65 47

Hunter Riot unleashes a lightning-quick flurry of rapid-fire kicks to Blonde Elvis's legs and midsection, the sharp strikes echoing through the arena as the crowd boos the cheap tactics. Blonde Elvis staggers backward, unable to counter the blistering speed, clutching his ribs as Hunter Riot smirks arrogantly.


Early

Crossbody


aerial 100%
Early

Kicks


speed 100%
33 51

Blonde Elvis unleashes a lightning-fast flurry of kicks, striking Hunter Riot's legs and midsection with rapid-fire precision before the heel can mount any defense, backing the villain into the corner as the crowd roars its approval.


Mid

Power Slam


power 125%
Mid

Headbutt


brawl 125%
49 81

Blonde Elvis has had enough of Hunter Riot's dirty tactics and fires back with a vicious headbutt that sends the villain staggering backward into the ropes, drawing a roar of approval from the crowd as Hunter Riot clutches their forehead in pain.


Mid

Headbutt


brawl 125%
Mid

Corner Splash


speed 125%
80 64

Hunter Riot takes a cheap shot, stepping in close and cracking Blonde Elvis right between the eyes with a brutal headbutt that echoes through the arena. The crowd erupts in boos as Blonde Elvis staggers backward, momentarily dazed and clutching his forehead while Hunter Riot smirks at the damage done.


Mid

Corner Splash


speed 125%
Mid

Power Slam


power 125%
81 28

Hunter Riot whips Blonde Elvis into the corner and charges in with lightning speed, crushing the fan favorite with a devastating splash that draws immediate heat from the crowd. Blonde Elvis crumples to the mat, gasping for air as Hunter Riot backs away with a smug grin, soaking in the boos.


Late

Top Rope Splash


aerial 150%
Late

Lariat


brawl 150%
50 98

Blonde Elvis grits through exhaustion and unleashes a brutal lariat that nearly decapitates Hunter Riot, the thunderous clothesline sending the heel spinning inside-out before crashing hard to the mat. The crowd erupts as Blonde Elvis stands over the fallen villain, fist still clenched from the devastating strike.


Late

Vertical Suplex


power 150%
Late

Top Rope Splash


aerial 150%
59 71

Blonde Elvis scales the turnbuckles as the exhausted Hunter Riot struggles to rise, the crowd roaring in anticipation. Launching skyward with incredible height, Blonde Elvis soars through the air and crashes down with a picture-perfect splash, driving every ounce of air from Hunter Riot's lungs as the arena erupts in thunderous cheers.

Blonde Elvis wrenches back on the Hound Dog, bending Hunter Riot at an impossible angle as the crowd roars its approval. The heel's face contorts in agony, hand hovering desperately over the mat before finally slapping it repeatedly in submission. The referee calls for the bell as Blonde Elvis releases the hold, justice served.

Loser Winner
3 5

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.